The Only One

Town_of_Shadowdale

Date: 10 November, 2018

Clean-up [X], Links Forward [X], Links Back [X], Double Check [], Tags [X]

9 Kythorn [JUN] (1365 DR)

Party (XX):
Maythor (human male Level 12 Fighter, 1 Duskblade)
Zanakin (human male Level 11 Wizard, 1 Spellsword, 1 Fighter)

Maythor and Zanakin continue their conversation with Jhaele Silvermane in the Old Skull Inn in the Town of Shadowdale while finishing up their afternoon meal and ale’s. They ask her if there is a merchant store in town they can sell some of their goods, and Jhaele mentions the best place is Weregund the Trader’s establishment, kitty-corner of the Old Skull Inn. Before leaving, they ensure they have rooms for the night, each room costing 3sp per night.

Maythor and Zanakin leave their pegasus outside the inn, cross the street, and enter Weregund the Trader’s. The large, one-story building is filled with goods and equipment bought, sold, and traded amongst local Shadowdale residence. While there is some old armor and equipment at the store, it is mostly tailored for the farmers and experts that live in Shadowdale. The men meet Weregund and his wife Meershand. Weregund is an small, skinny, older man with a wry smile, grey hair, and scraggly beard. After some haggling, Weregund agrees to buy the adventurers gems and jewels from their recent battle for the drow for 680 g.p. (total estimated worth of over 900 gp). After the transaction, Maythor asks Weregund if he knows of a place they can purchase or rent for their adventuring band. He tells them that Mother Tara has a large 2-story mansion for rent, and that location is just south of his shop!

After leaving Weregund’s, Maythor and Zanakin walk south to Mother Tara’s Festhall, just south-west of Weregund’s. Entering inside the large 1-story festhall, they find a small group of people getting ready for the nightly events. An older, short and plump woman with a warm and kindly smile comes to talk to them, and they find that she is Mother Tara. After explaining whom they are, why they are in town, and that they are friends of Storm Silverhand; they ask if she has a place to rent for them. She does! It is a large 2-story manor once owned by the locally famous adventurer Mane of Mane’s Band. Rental is usually 10gp per day, 300 gp per month. However, she is willing to give a discount for long-term stays. She mentions to them that any long-term stays by an adventuring group will have to be cleared by Lord Mourngrym, but she surmises that since they are friends with Storm, it probably won’t be too much trouble. Maythor asks her is she can hold it for them, and she says that it usually is not rented for long-term, so it shouldn’t be a problem next time they return.

Mother Tara’s bouncer Briig shows Mane’s Manor to Maythor and Zanakin. It is the large 2-story building south of Mother Tara’s, and while it needs some work, it is in fair order. It was once a grand manor-house, and has 2 stories with 4 bedrooms on the top floor with an office, and a cellar. In the stone cellar is a armory with an iron-bound door for equipment and treasure.

After leaving Mane’s Manor, Maythor and Zanakin find their way back to the Old Skull Inn, and once inside find Storm Silverhand waiting for them. Once they sit at a table to talk, they are joined by another local hero, Tamshan, a bard whom once adventured with Mane. Storm asks how the band is doing and inquires about Kiltila. When Maythor and Zanakin tell her of their plans to adventure in Tethyamar and use Shadowdale as a base of operations, she mentions that for long-term stays they will need to get approval from the Lord of Shadowdale, Lord Mourngrym. She asks them if they would like to meet him, and they agree.

Storm and Tamshan walk with Maythor, Zanakin, Breckenheir, and Deventrium to the mighty Tower of Ashaba. Along the way Storm points out key locations in Shadowdale. Once they reach the Tower of Ashaba, they enter inside the castle after being allowed entrance by 2 guards. Storm brings them to the great dining hall, where they meet Lord Mourngrym Amcathra, Lady Shaerl Amcathra (Rowanmantle), and one of the original members of the Knights of Myth Drannor, the beautiful Jhessail Silvertree. Mourngym and Shaerl’s son “Scotti”, and Jhessail’s half-elf son “Veluthil” (both about 7 years old) are also in the room, but the leave to play.

After some long introductions and Storm explaining that Maythor and Zanakin are friends of hers and Alustrial, Maythor and Zanakin explain the future plans of the Covenant of the Blade (COB) and Tethyamar. Mourngrym explains that having a powerful adventuring band in Shadowdale is something that he would like the residents of Shadowdale to vote on, since it brings risk along with reward for their community. Maythor mentions that one of the enemies they have made thorugh their adventurers is “He whom should not be named” ( Merdravik), and they cannot guarantee that his evil henchmen will not find them there and potentially bring evil to the Town. Mourngrym mentions that Shadowdale has dealt with many evil invaders in the past, and they have survived through the powerful allies and adventuring bands that have come to the aid of Shadowdale. With that said, he thanks them for their honesty, and he will bring their request to the townsfolk the next town meeting, and give the citizens 2 rides (20 days) to think about it before he brings it up for the vote. The men also find that Shaerl is the daughter of Angrem Rownmantle, Duke of Kiringshelm in Cormyr, and that she is friends with Thomdor Ammaeth, Baron of the Eastern Marches. After more friendly small talk, Maythor, Zanakin, Storm, and Tamshan take their leave.

Storm and Tamshan take their leave, and Maythor and Zanakin rest the evening, preparing for 4 long days of flight back to Suzail.

10 Kythorn
Maythor and Zanakin leave early the next day and fly out of Shadowdale. By the end of the day they camp on an open hill on the north side of the Shadow Gap.

11 Kythorn
Another day of flight brings Maythor and Zanakin to the north-east side of the Storm Horn Mountains in the Stonelands. They find a rocky hilltop to camp.

12 Kythorn
The next day, while flying over the eastern sideof the Storm Horns near the Gnoll Pass, Maythor and Zanakin see 3 hill giants with about 30 orcs moving through a mountain pass. They elect not to engage and continue traveling. By the end of the day, they arrive in the Cormyrian city of Arabel. They land in the streets outside the Craftsman’s Doorway, stable their mounts, make small talk with the proprietor Orrin Nyhuse, and stay the evening in the special COB rooms.

13 Kythorn
Maythor and Zanakin leave early the next morning, and fly along Calantar’s Way to Suzail, requiring a few hours of pushing the pegasus to make the distance. By late afternoon, they arrive in Suzail and land on the east side of the palace at Eeram’s Magical Estruaries.

Inside Eeram’s, Zanakin meets with the chief trader Hyrenthas Vystal and picks up his magical armor and buckler. He also inquires about a + 3 Ring of Protection. He finds there is one that may be available, but it will take about 10 days to get the ring and make the transaction. Zanakin waits on the purchase. After leaving Eeram’s, the men find a patrol of Purple Dragon’s outside Eeram’s checking out reports of 2 pegasus riders that flew straight into the city. Maythor agrees to ride out the east gate, “check-in”, and pay the fee.

Maythor and Zanakin ride their pegasus through Suzail, pay at the gate, and make it to Silversword Manor House by sundown and rest for the night.

14 Kythorn
The next morning, Zanakin remembers they need a scroll of Mordenkainen’s Disjunction for the gate adventure, and decide to go right to the king. Before leaving, Zanakin uses his Sending Stone to message Shandra and tell her they are on their way, she messages back that some things have happened, and they must hurry. The men ride their pegasus on the ground through the gates, through the outside of the Cormyrian Royal Court, and enter the Palace of the Purple Dragon grounds.

Once they reach the palace doors, they are allowed to enter, and after being introduced, speak briefly with Azoun Obarskyr IV, King of Cormyr. After telling him of the adventure they are on, and their need for the scroll, King Azoun IV tells the war wizard stationed in the throne room to alert Vangerdahast. Vangerdahast enters within minutes, and tells the men to meet him outside the palace doors, on the grounds. The men say their goodbye’s to the King, and leave the palace.

Once outside, Vangerdahast meets them and presents the scroll to Zanakin. He tells him the payment will be covered by Highmoon, he is sure. He also tells him he has arranged for quicker trvel, if they wish to use it, which they do. Minutes later the power war wizard Baryack the White arrives from another door, and tells them he will use a Plane Shift spell to bring them as close as he can to Deepingdale.

Plane Shift Explanation
The men and pegasus gather in a circle and touch. After Phase Shift is cast, the party finds themselves in a snow-filled plain with large rocks, and a large mountain line in the far distance. The sky is cloud filled, with a hidden sun trying to burn through the clouds. The air temperature was about freezing, close to deep winter weather in Cormyr. After the initial Phase Shift spell, Baryak uses a scroll to cast a successive Gate spell! Before traveling through the gate, Baryack looks through the gate to ensure it will bring the party to a safe location, and he sees an open plain filled with farms and fields. He asks the men and their pegasus to travel through, and he follows behind.

After arriving back on the Prime Material Plane, Baryack uses divine magics to determine their location, and figures they are south-east of Ordulin in Sembia. He tells them he can use a couple of Teleport spells to hopefully get them closer, but they will need to use their mounts to get to their final destination. Maythor and Zanakin agree, though they know an errant teleport could push them farther away.

The first teleport get’s them to a hilltop surrounded by farms north-west of Ordulin. A second Teleport gets them close to Tasseldale, which is as far as Baryack can get them. They say their goodbyes, and Maythor and Zanakin fly off on their steeds towards Deepingdale. It is a few hours before noon.

Just before darkness, Maythor and Zanakin arrive in the capital city of Deepingdale, [[Highmoon | Highmoon]. They ride the pegasus inside the Tower of the Rising Moon, and meet their comrades Devrille Fortholm, Shandra Pyralthek, Corenia Dilraza Helaxrazia, Kiltila Silversword, and Thermen Uldath. Lord Uldath welcomes them, and quickly brings them inside the tower to the Starfall chamber.

Inside the Starfall chamber, Uldath tells the men that his elven friend Phyraniouth from Monrise Hill and 4 other elves were slain by an unknown foe. Phyraniouth was disintegrated! He believes it was their common enemy, and he now knows of their plans to destroy the gate.

Uldath’s friend Eglianathous and 20 elven fighters will be joining their band. Eglianathous’ elves know the location of the gate, and have recently sent a reconnaissance element to verify the gate. They noticed the ancient protectors of the gate were destroyed, but did not see any drow. However, they did not get close than 300’.

These elves will bring them through the elven lands to the gate, the first 2 days will be on elven mounts (they will need to leave their pegasus behind), the final 2 days on foot. Uldath also tells them he will be joining them, as he believes he should join as this is important to the safety of his Dale. Maythor and Zanakin argue against that, but Uldath is insistent, and tells them he will be equipped as an elf in order to disguise himself. Maythor and Zanakin also believe Kilta should stay behind, but she insists on coming along.

The party rests that evening, and prepares to leave the next day.

15 Kythorn

Party (XX):
Maythor (human male Level 12 Fighter, 1 Duskblade)
Zanakin (human male Level 11 Wizard, 1 Spellsword, 1 Fighter)
Devrille Fortholm (human male Level 12 Cleric of Torm)
Corenia Dilraza Helaxrazia (gold (drow) elf female Level 9/ 2/ 2 Wizard/ Fighter/ Rogue)
Shandra Pyralthek (half elf female LV 7/ 2 Rogue/ Ranger)
Kiltila Silversword (human femail LV 5 Sorcerer & Spellfire Wielder)

Attachments:
Thermen Uldath (half -elf male LV 7+ Fighter)
Eglianathous (gold elf male LV 4+ Fighter)
20 elven fighters (gold elf male LV ~3 Fighters)

The elves lead the party mounted on elven horses north out of Highmoon and through Moonrise Hill by the end of the day. They rest that evening in a clearing, protected by the elves.

16 Kythorn
The party rides along ancient elven trails until they reach the waters leaving lake Sember. They ride across a passable ford and into the deeper woods of Cormanthyr, and rest at the end of the day.

17 Kythorn
The elven mounts are left behind with some elves that followed the party as the way will now be through the thick woods of Cormanthyr where there are limited trails. After a long day of walking, the party rests, deep in the woods.

18 Kythorn

Next Log:

View
Balfiir's_Watch_Abby

Date: 25 August, 2018

Clean-up [X], Links Forward [X], Links Back [X], Double Check [], Tags [X]

2 Mirtul [MAY] (1365 DR)

Party (XX):
Maythor (human male Level 12 Fighter, 1 Duskblade)
Zanakin (human male Level 11 Wizard, 1 Spellsword, 1 Fighter)

Maythor and Zanakin have entered the Abby of Balfiir’s Watch and battled 5 drow fighters, and plan their attack to the lower levels of the Abby. Before traveling any further, they each drink Potions of Neutralize Poison (lasting 70 minutes), and Zanakin casts Stonkeskin on himself. Both ensure they have their Light Coins, which are permanent Empowered Continual Flame magical items which they have had for many years, which provide 30’ bright light, and 60’ shadowy illumination. It is noted the neither have the Ring of Invisibility, which Kiltila Silversword still has.

Maythor and Zanakin both move slowly down the steps to the 3rd floor, and come under attack by drown positioned in defensive positions. The characters enter the fray! Battle ensures against 15 elven drow enemy (CR 4) and an elven drow leader (CR 7). Through carefully planned spell power and melee combat, the characters defeat the enemy handily.

Upon searching the lower levels, the characters find evidence that some of the drow likely fled the Abby before the battle, once they new they were attack, as the front doors of the abby were left open, and the defense force was arguably unprepared for the foe they faced. Along with the items Maythor and Zanakin find from the defeated enemy, they find burned documents and 3 paintings, which they put into their Bag of Holding. In the cellars and prison cells, Maythor and Zanakin find a dead drow (probably from a different clan) in a prison cell, and 4 young teenage humans, whom they rescue.

After searching the Abby for any other information, which they find none, they decide it is important to bring the young teenagers back to Mistledale to ensure they are brought back unharmed, and alert Mistledale of the drow infesting Cormanthyr.

The human teenagers names that were rescued were: Olgren Fansmiir, male (age 16), Phillipe Desmouth, male (age 13); Yusiira Groush, female (age 16), and Eshra Trufrull, female (age 15).

Maythor calls Breckenheir and Deventrium down to stay for the night inside the Abby.

3 Mirtul
Maythor and Zanakin walk north of Balfiir’s Abby towards Mistledale with their pegasus and the rescued human youngsters, following a very old trail, hardly recognizable through the thick woods. Olgren is the eldest, and does the majority of the talking, explaining they were captured by the drow many days past while they were exploring the woods. They are not sure exactly where they are in the woods. They walk all day through the woods heading north, and find an area to camp that evening. Maythor takes watch (as usual) for most of the evening due to his Ring of Sustanance, with Zanakin covering the last 2 hours.

4 Mirtul
By mid-morning, the party exits the deeper parts of Cormanthyr and starts to see the human lands of Mistledale, a open, rolling land sloping gently into a large vale to the north, filled with farms and grazing lands. The party heads for the nearest village, which they spot about an hour north east of where they exit the deep-woods of Cormanthyr.

By late morning, Maythor, Zanakin, their 2 pegasus, and the 4 human teenagers enter the village of Ransyr. They walk to the only tavern in town, called Arig’s Axe, where Maythor calls for the village to come to the tavern for an announcement. Much of the villagers nearby, including the village mayor Fuldren arrive to talk with the adventurers. Neiither Maythor or Zanakin mention they are members of the Covenant of the Blade, but they do mention their names. They warn the villagers of the evil drow that are infesting the forest surrounding the dale, and they must talk to the leaders of Mistledale to decide what their communities should do.

After the discussion wit the locals at the Tavern, Maythor and Zanakin mount their pegasus and fly south. They camp for the night near Lake Sember.

5 Mirtul
Maythor and Zanakin mount their pegasus and fly south once again. They reach Deepingdale and Highmoon late that afternoon. Upon reaching Highmoon, the characters fly into the Tower of the Rising Moon and meet with Lord Thermen Uldath in the Starfall Chamber. Once the characters tell Uldath of the drow infestation, he has them hold further information, and calls for the elven contingent commanders in Highmoon, the Indexer, and the Cormyrian Oversword, and Kiltila Silversword.

Once Eglianathous Zenethyr, Phyraniouth Synasius, Danali the Indexer, Mandarek Ravensclaw, and Kiltila arrive in the Starfall Chamber, Lord Uldath has Maythor and Zanakin repeat what they told him. They tell them of the drow at Balfiir’s Watch Abby, pull out the drow body that was a prisoner, and pull out the 3 paintings they rescued from the Abby. It is then that the elves tell those in the Starfall Chamber that Cormanthyr has been invaded by small bands of drow, which the elves have been small skirmishes with over the last few years, but they fear there are too many of them to handle alone. This is new information for the humans!

The elves recognize that the dead drow has a house symbol different from the other symbols that Maythor and Zanakin pulled from the defeated drow at the Abby, and surmise he is from a hostile family. They also look at the paintings that Maythor and Zanakin pulled from the abby, and both recognize that one of the paintings is of a secret Elven Magic Gate, which may have been corrupted for use by the drow. Danali agrees to try and Speak with Dead with the dead drow, and try to gain information important for the dale.

At the end of the meeting, Zanakin asks Lord Uldath if his original agreement to llow Zanakin to train at the lower level of the tower for his next level of Wizard still stands, and it does. Lord Uldath agrees to cover 5,000gp of the training as well! This leaves Zanakin with a 3,825gp bill for materials to cover his training.

6 Mirtul
Zanakin begins preparations to begin Level 12 Wizard training,, which will take 20 days to complete his final training, which is for his new spell level training! However, before he begins his training, he would like to sell and procure training and magical items. To do this, he will need to travel to Suzail, as Highmoon does not have a magical shop, or the economy to support his needs.

Wen Maythor and Zanakin leave for Suzail in Cormyr, Kiltila will stay behind in Highmoon, under protection of Lord Uldath.

Party (XX):
Maythor (human male Level 12 Fighter, 1 Duskblade)
Zanakin (human male Level 11 Wizard, 1 Spellsword, 1 Fighter)

Maythor and Zanakin mount Breckenheir and Deventrium, and begin the long aerial flight to Cormyr and Suzail. By the end of the day, they fly over the Thunder Peak Mountains and reach Blade Keep. They pick up necessary items, and prepare to fly to Suzail the next day. Once they arrive at Blade Keep, they find Devrille Fortholm and Corenia Dilraza Helaxrazia, fresh off her Phantom Steed ride from Arabel.

That evening the COB members catch-up on recent events. Devrille tells Maythor that he has been using Wind Walk to bring members of the COB and hirelings to the Storm King Tower. Currently at the tower, and the dates they arrived, are listed below:

28 Tarsakh: Azorin + 3 Castle Blade Hirelings
29 Tarsakh: Morthrou + 3 Castle Blade Hirelings
30 Tarsakh: 4 Castle Blade Hirelings, Dorteck leaves to go to Archendale.
Greengrass: 4 Castle Blade Hirelings
1 Mirtul: 4 Castle Blade Hirelings
2 Mirtul: 2 Castle Blade Hirelings
3 Mirtul: MarcusLor, Alusair, members of Kings force (2 x War Wizards)
4 Mirtul: Members of Kings force (1 War Wizard, 1 Cleric Tyr, 2 Purple Dragons)
5 Mirtul: Members of Kings force (4 Purple Dragons)
6 Mirtul: Eric’s Band (see names below)!

Maythor and Zanakin talk to Corenia about their findings of the drow at Balfiir’s Watch Abby. She quietly tells them that the gate they described is likely being used by a contingent of House Xorlarrain (based on their description of their house sigils), which is the 5th most powerful house in Menzoberranzen. Her house is a minor house, and their allies have been long enemies to House Xorlarrain. The dead drow they found imprisoned there was a member of her house, if the description of his brooch/ badge is correct.

Corenia continues to tell them that the drow’s invasion is not to take over Cormanthyr, but rather to gain power from the ancient magics left behind after the elven exodus, and perhaps gain alliances with evil humans in the area, and wage war on the others. She finishes with the fact that they must beware of this powerful wizard that is involved with the happennings in Deepingdale; if the wizard is tied to House Xorlarrain, it could be the House Elder Boy Brack’thal Xorlarrain, a powerful wizard; or worse , the House Wizard himself, whom is the high wizard of the Menzoberranzen School of Sorcere, where she trained to be a wizard (LV 18+). She believes that by now, there are likely hundreds, if not a thousand drow defiling Cormanthyr, searching for ancient magics and making unholy alliances.

7 Mirtul
Maythor mounts Breckenheir and Zanakin mounts Deventrium and begin the long flight towards Suzail. They camp that evening on the eastern edge of the Wyvernwater.

8 Mirtul
After a long day of aerial flight, Maythor and Zanakin arrive in Suzail. They stay at Crownguard Keep for the evening.

9 Mirtul
The next day, Maythor and Zanakin visit Eeram’s Magical Estruaries. The two men speak with Eeram himself, and he brings them into his back office to discuss the specifics, as he does often with the Covenant of the Blade out of discretion. Zanakin sells a number of magic items he had been planning on selling for some time. They are generally common magical items, easy to trade, so the Eeram agrees to the sale. Zanakin also makes arrangements to add + 1 to his armor and buckler. This can be arranged through Eeram’s wizard network; Zanakin is told to leave the items at the shop and return in 30 days, they should be completed by that time. Zanakin also inquires about a War Wizard Cloak, and Eeram tells him that he must visit the War Wizard Towers for that item, if any are available for him to purchase… Zanakin ensures he is mostly paid up for all transactions, so 2,000 gold is owed Eeram after picking up his items in 30 days!

That afternoon, the characters walk past the Cormyrian Royal Court and visit the Towers of the War Wizards. It is there that Zanakin speaks with the powerful war wizard Magnus, whom the Covenant of the Blade has worked with many times before over the last 4 years. He agrees that Zanakin can purchase the special Cormyrian War Wizard item, the War Wizard Cloak, since his a Knight of the War Wizards. Zanakin also procures inks and approval to copy 2 scrolls, Rary’s Teleptathic Bond and Banishment for 1,200gp and 1,700gp respectfully. Zanakin sold Viceroy’s spell book, and another spell book to Magnus, which helped cover the cost of the cloak and improvements on his other items.

Over the next few days Zanakin awaits the arrival of his War Wizard Cloak, and copies his new spells into his spell book.

13 Mirtul
Maythor mounts Breckenheir and Zanakin mounts Deventrium and begin the long flight towards Highmoon in Deepingdale.

14 Mirtul
The characters camp on the eastern side of the Wyvernwater.

15 Mirtul
The characters arrive at Blade Keep and rest the evening. Morthrou Silversword has returned from the Storm King Hold by this time, and they catch up with him that evening. All other members of the COB are at the Storm King Hold. The King’s entourage has completed their assessment of the documents and items found there, and have left for Suzail, he does not know much of any information they found.

16 Mirtul
Maythor and Zanakin leave Blade Keep the next morning, fly over the Thunder Peak Mountains, and arrive at Highmoon late afternoon.

17 Mirtul
Zanakin begins Wizard Level 12 training. Upon starting his training, he finds that Uldath has procured some of his training equipment, which awaits him in the wizard training lab in the lower level of the Tower of the Rising Moon. It will take Zanakin 20 days of 1/2 day training to complete his training.

As Maythor awaits, he begins elven training with some of the elves that work for Uldath.

6 Kythorn [JUN] (1365 DR)

Zanakin completes his training to 12th level Wizard (for an ECL of 14)!. Zanakin and Maythor prepare to fly to Shadowdale.

Before leaving, Maythor Messages Morthrou via his Brooch of Corellon and tells him that Devrille, Shandra, Corenia, and Dorteck will need to Wind Walk to Highmoon on 14 Kythorn for the final adventure.

Morthrou tells him that he is no longer at the Storm King Hold, and that Dortek Ironhouse had since left to find some Ironhouse dwarves. Zanakin sends the same message to Shandra Pyralthek since she remains at the Storm King hold, and can relay that information to Devrille.

7 Kythorn

Party (XX):
Maythor (human male Level 12 Fighter, 1 Duskblade)
Zanakin (human male Level 12 Wizard, 1 Spellsword, 1 Fighter)

Maythor and Zanakin mount Breckenheir and Deventrium, and begin the long aerial flight to Shadowdale. Traveling will take them 2 1/4 days to reach Shadowdale.

9 Kythorn
Maythor and Zanakin arrive in the Dale of Shadowdale. They land south of the Town of Shadowdale and ride their pegasus mounts across the Ashaba River, into the town. Once inside the town, they arrive and enter the Old Skull Inn, and take a seat at a table among the other patrons of the tavern, whom don’t sem to mind the powerful adventurers that have arrived in their midst. It is there they meet the inn’s proprietor Jhaele Silvermane, a tall, broad-shouldered, middle-aged, human woman in her early 50’s. After they introduce themselves to her, Zanakin tells her who they are, where they are from, and that they are interested in defeating the enemy in Tethyamar in order to allow the Ironhouse dwarves to have their ancient homeland back.

Next Log: Town_of_Shadowdale

View
Zerick's Demise

Date: 19 May 2018

Timeline: 27 Tarsakh of Storms to 2 Mirtul

27th Tarsakh of Storms [April] (DR1365)
Current COB Party:
Maythor; Level 12 Fighter, 1 Duskblade
Zanakin; Level 11 Wizard, 1 Spellsword, 1 Fighter
Kiltila; Level 5 Sorcerer & Spellfire Wielder

Pre-Game Notes:
Treasure: The treasure from the Storm King Hold was been split up per the spreadsheet yet. The magic items allocated to the other adventurers has not been identified either, so they were taken with the Bag of Holding. However, it has not be sold and broken down into gold yet. This will take time, and will not be able to be do e in Highmoon (likely a city or metropolis). Zanakin has it in the Bag of Holding. The larger treasure that could not be removed from the Storm King Hold remains there.

Zanakin has made enough experience to make a level. He pre-trained his level, skills, and feats in Evereska some time ago (including payment), but needs to finish his new spell level (7) training. Per the training rules, the baseline cost is is 7,290 gold. This can be reduced to 5,000 gold if a stocked lab is available to do the training. Training time is 20 days, using half the day to train.

Zanakin also has plans to develop a new Level 5 Spell called “Explosive Fireball”. This is the same as casting a fireball with the explosive feat. On the fly cost was established:

Gold: Spell level (5) * min caster level (9) * 50 = 2,000 gold;
Experience: Gold * 25% = 500 experience cost.
Training time: Same as training a new spell level, for level 5 spell = 18 days (half day training).

Experience point cost is suggested by DMG as a control.

On the fly, DM charged Zanakin 1,625 gold and 406 x.p.

DM retains the right to possibly change this in the future.

Kiltila has enough experience to train Level 6 Sorcerer. She will need to train her level.
Brom has enough experience to train Level 2 Fighter. He will need to train his level.
Dorteck has enough experience to make Level 13 Fighter. He has pre-trained, and is now 13th level!

Start:
After gathering their wits after the battle with the 2nd Earth Elemental in Highmoon, Zanakin, Maythor (heavily wounded), Kiltila, Content Not Found: mandarek-ravensclaw, and Danali the Indexer agree to find Lord Thermen Uldath and Zerick under Maythor’s guidance. Mandarek splits the close-at-hand Purple Dragon patrol to ensure the city is not under attack in any other areas, and to search for Zerick. A heavy storm of pounding rain, sleet, and hail engulfs the city (which was a storm that was coming prior to the attack, and reached the city shortly after the attack).

Maythor, Zanakin, Kiltila, and Mandarek make their way towards the amphitheater to find if anyone remains there, and find no one. Shortly afterward, the group sees Lord Uldath making his way on a mount to the Tower of the Rising Moon, supported by a small group of mounted Highmoon regulars.

Maythor and Zanakin reach Lord Uldath, and tell him that they believe Zerick was part of the invasion plan, likely a pawn in a greater plan to lead Highmoon to defeat the elementals attacking the city. Lord Uldath asks the elven leader Eglianathonous Zenethyr to lead a small group of elves and regulars to the Mylars Arms (Zerick’s Arms Merchant Company) stockade, south east of the city (out the east gate). While Eglianathonous gets his troops ready, Uldath allows Maythor and Zanakin to use two of their light warhorse mounts to ride to the stockade.

East of Highmoon at the junction of a N/S trail leading south towards the stockade, the two adventurers find two fully equipped war horses grazing near the trail. Maythor speaks to a local commoner, whom tells him he saw two men on the mounts disappear from their mounts in a confrontation with an unseen aggressor. Upon inspection of the mounts and nearby area, Zanakin finds burn marks on the saddles, and Maythor finds scattered armor, weapons, and other items strewn across the road about 60’ from the mounts. They surmise that Zerick and his Lieutenant Niman were killed via disintegrate spells perhaps 10 minutes past.

Eglianathonous and his patrol find Maythor and Zanakin, and they tell him to make sure everyone at Mylar’s Arms is arrested and questioned, but do not engage them in battle unless necessary. After the patrol resumes it’s ride south, Zanakin finds a note in the saddle bag of one of the mounts, a message written from Zerick to Niman, which says “Niman, Give to Hundar the Raven trainer. Gold if I am Lord, Black if not. Tell him to use two yellow tipped pidgeons”

Maythor and Zanakin gather the equipment (including magic full plate, magic sword, magic ring) on the road into their Bag of Holding, and travel to the stockade. They arrive at the stockade while the dozen plus Mylar Arms employees are being arrested. They find the Hundar does not work there, rather he is a citizen located on the north-side of Highmoon. Both men ride back to Highmoon to find Hundar.

After speaking with some locals in Highmoon while the locals are involved in the rescue and clean-up activities, they determine Hundar is in a village north of Highmoon. They ride outside of Highmoon to a northern village, about 10 minutes from Highmoon. In that village they are directed to Hundar’s small establishment on the east side of the road. Hundar is a respected and local expert in training ravens, owls, and other birds. He is clearly not wealthy, nor is he home (they find he is in Highmoon helping his countrymen). They search his premises and find nothing out of the ordinary, with the exception of 4 yellow-tipped pigeons (along with other pigeons, ravens, hawks, and owls), and a note that someone gave him 40 gold to hold the pigeons safe until some future need.

While waiting for Hundar’s return, Lord Uldath arrives with Eglianathonous and some regulars. He allows his guards to return, and awaits with Maythor and Zanakin for Hundar’s return. Hundar, and his wife and son, return late afternoon. Hundar explains to the party he does not know who gave him the pigeons and he still has the gold that was provided as he was afraid to use it; the exchange did not feel right with him. Thermen Uldath, Maythor, and Zanakin know that the pigeons are an important piece of the puzzle, and tell Hundar that he will stay at the Tower of the Rising Moon in the short-term while they decide what to do. The party rides at dusk to the Tower of the Rising Moon.

That evening, Lord Thermen Uldath calls a meeting in the Starfall Chamber (main chamber in the Tower of the Rising Moon) with the Maythor, Zanakin, Kiltila, Mandarek, Eglianathonous Zenethyr (leader of the Highmoon Elven Contingent of Bristar), Phyraniath Syrasius (leader of the Highmoon Elven Contingent of Moonrise Hill), Danali the Indexer, and Teesha Than (leader of the “Old Order” of Monks in Highmoon). It is there they decide that that two pigeons should be released with no message, and Danali will use a Discern Location Scroll available at the Leaves of Learning to determine where they land. Rooms are given to everyone in the Tower of the Rising Moon, but Maythor and Kiltila decide to sleep in the pigeons room, just in case.

28th Tarsakh of Storms
In the morning, Hundar gently takes one feather from each of the pigeons, and lets two fly. He tells everyone that pigeons can fly hundreds of miles in a day, possibly 1,000 miles! By the end of the day, Denali’s Discern Location spell locates one of the pigeons very near to Mistledale (straight north of Highmoon, two day’s travel via pegasus). One pigeon landed at an abandoned human castle called the “Abby of Balfiir’s Watch”, likely not just a stopping point. This location is determined by using the large Daleland map on the extravagant table in the Starfall Chamber. Maythor and Zankin learn that, unbeknownst to most human lands in the Inner Sea, that a small-scale drow invasion is happening in Cormanthyr. They are told by the elves that drow are known to be on the north side of Lake Sember, the Elven Court, Battledale, and the eastern-most part of Mistledale in numbers. Maythor and Zanakin decide that once their Pegasus arrive in Highmoon, they will investigate the Abby.

Maythor is healed to full hit points by Denali.

That day, Lord Thermen Uldath shows Zanakin an old wizard library in the bowels of the Tower of the Rising Moon from its previous owner. He tells Zanakin he is welcome to use it for his training (which reduces his spell level training cost by 1/3). Zanakin gives him a list of items he needs to complete his Level 7 spell training and to finalize his new “Explosive Fireball” spell. Lord Uldath will do his best to get those items for him, and perhaps cover some of the costs. He also tells Zanakin it may be difficult to find some of the items on his list in and around the town of Highmoon. Lord Uldath also arranges for 12 white pearls to be given to Zanakin, so he can identify the magic items they found from the Storm King adventure.

Maythor uses his Brooch of Corellon to message Morthrou Silversword and tells him to alert the Purple Dragons to put a stop to all Mylar Arms activities and arrest those in the stockades.

29th Tarsakh of Storms
Over the next two days, Zanakin identifies 12 magic items from the Storm King battle using the white pearls Lord Uldath provided, including the Orb of Storms! Also, weapons, armor, and a few other items are determined through training, mock-battles, and interactions between Maythor and Zanakin. Zanakin identifies the potions by sipping and alchemy skills.

Special Day: Greengrass
This evening, Breckenheir and Deventrium arrive at the Tower of the Rising Moon after three days of travel from Suzail. Maythor and Zanakin have them rest that evening, and prepare them to leave the next day.

1st Mirtul [May] (DR1365)
Maythor and Zanakin say their goodbyes, and fly out of Highmoon on their Pegasus to the north, towards the Abby of Balfiir’s Watch. Kiltila will wait in Highmoon, along with Mandarek and his Cormyrian Purple Dragon Cavalry. In late afternoon, Maythor and Zanakin land in a small, quiet clearing east of Lake Sember, and rest for the evening (after making a large bonfire at Maythor’s request). Zanakin takes first watch, Maythor covers the rest.

2nd Mirtul
Maythor and Zanakin fly north and east on their Pegasus until the hit the River Ashaba. They follow the River Ashaba until they can see the Misteldale valley, then turn west. By late evening, staying south of Misteldale in the great Cormanthyr Forest, they spot an old, small keep with 5 embedded towers, an old swampy moat, and open drawbridge which they believe is the Abby of Balfiir’s Watch. Maythor lands on the top of the keep, and awaits Zanakin to join him. Both men have the pegasus fly off the keep, but tell them to stay close, and look for a flare in case they need an extraction. On the top of the keep Maythor finds two locked portals on the floor of the top of the keep.

Selecting one portal on the south side, he uses his strength to break the lock, lights Grisham, and jumps inside. Once inside, he is met by multiple crossbow bolts! Zanakin follows Maythor inside the next round. Maythor and Zanakin engage 5 drow elves inside the top floor of the keep! The 5 drow are killed with minimal effort, and Maythor and Zanakin plan their next steps, whatever lies beneath them are aware of their presence. Zanakin uses a charge on his Wand of Fireballs and a Scorcher spells. Maythor uses 1 charge on his Boots of Speed. neither character takes any damage.

END

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Claiming of the Storm King's Hold

Date: 09 December 2017

Timeline: 26 – 27 Tarsakh of Storms

26th Tarsakh of Storms [April] (DR1365)
Current COB Party:
Maythor; Level 12 Fighter, 1 Duskblade
Zanakin; Level 11 Wizard, 1 Spellsword, 1 Fighter
Shandra; Level 7 Rogue, 2 Ranger, 1 Fighter
Kiltila; Level 5 Sorcerer
Brom; Hill Giant Fighter 1
Dortek, Level 12 Fighter

Shortly after the battle, the party works together to ensure it’s wounded party members are healed. Maythor drops a CS Wounds potion, and takes action to engage the cloud giant which successfully fled the battle.

Maythor uses his Dimension Stride Boots to drop to the lower level of the keep and engage the last fleeing cloud giant. Utilizing his winged vest, he engages the Cloud Giant in melee combat and defeats his enemy.

Maythor (using his winged vest), Dorteck, and Zanakin (utilizing their still active Wind Walk) exit the main entrance of the hold and follow the fleeing hobgoblins and few dire wolves and hill giants across the giant bridge. There is no combat, rather, Maythor, Dorteck, and Zanakin make it clear to the hobgoblin leader that they are taking ownership of the Storm Kings Keep, and they are no longer welcome.

Afterward, the party splits up and rescues the rest of the slaves (servants) and searches the hold. Dorteck and Devrille surprisingly find the Deepingdale Lord Thermen Uldath imprisoned in the prisons below (thought dead)! The servants are led by the elder (50+) human male Hervanus. Along with the Hervanus, there are 23 servants which were used to feed the Storm King and his leaders, provide general service, and provide musical entertainment. Additionally, there are 46 men skilled in the ways of the blacksmith, weapon smith, armor smith, bowyer-fletcher, and carpentry; which had work spaces in the lower parts of the tower and provided service the denizens of the tower.

Before the end of the day, the party finds the Storm King Treasure in a large secret chamber in his chambers, behind the throne room. Along with the treasure from the defeated opponents, and that which was left behind in the exodus, the party puts all the treasure they can fit in their Bag of Holding (III) and a newly found Bag of Holding (II). Finally, the party found the mechanism to activate the drop function of the central part of the bridge, which made 15’ of the bridge fall away at the center of the bridge. That part of the bridge hangs off the tower side of the bridge by a giant hinge, and can be pulled back into position through a massive crank and pulley system inside the keep protective towers on either side of the portcullis and gate.

The Pegasus arrive in the afternoon, and are brought into the tower for rest and safe keeping.

27th Tarsakh of Storms

Zanakin talks in private to his friendly Pegasus mount, Deventrium (Male Pegasus with 6HP per die), and asks him (in elven) to be his personal mount. A DC20 diplomacy (helpful to friendly) was required with a bonus of (+ 4 skill & synergy + 2 Breckenheir + 2 Heal @ Troll Battle + 2 common goals + 2 Brooch of Corellon + 2 saving Uldath = + 14). Zanakin rolls a 7 (7 + 14 = 21), and finds himself the owner of a Pegasus mount!

Maythor writes a note for King Azoun IV requesting the Cormyrian throne to peruse all the documents in the Storm King’s Hold. He believes the bandit attacks verse the arms merchants was controlled from this facility, among other things, and needs help to understand the scope of the operation. He mentions he believes War Wizard support, with accountants will be needed, and if they can get to Castle Blade they should be able to get to the Storm King Hold via Wind Walk divine magic. The note is put into a scroll case, and tied to Breckenheir’s neck.

Maythor tells Breckenheir to fly with Deventrium to Crownguard Keep in Suzail, and find MarcusLor or his leadership to take the message to the throne. He then tells Breckenheir to fly back to Highmoon to pick him and Zanakin up for a trip to Shadowdale. They anticipate this will take 5 to 6 days for the Pegasus to make it to Highmoon.

Maythor, Zanakin, Kiltila, and Uldath have Devrille cast Wind Walk on them afterward, and travel to Highmoon. The rest of the party (Brom, Dorteck, and Shandra) will continue searching the hold, and Devrille will Wind Walk to Castle Blade to get reinforcements.

Highmoon
The party arrives in Highmoon outside of the Leaves of Learning in late morning. The day is brisk and clear, with storm clouds approaching from the west. After talking to some Library servants, they determine that Danali the Indexer is at a meeting the leaders of Highmoon are voting on a new leader! The Servants gather the Indexer and Content Not Found: mandarek-ravensclaw, and bring them to the 4 outside the library. The Indexer is without words when he sees his friend Thermen Uldath, and they exchange hugs. The party comes up with a plan.

Mandarek gives orders to a nearby patrol of Purple Dragons to keep a sharp eye, and the party walks to the amphitheater south of Uldath’s Tower, where the vote is taking place. At the amphitheater are many leaders of Highmoon, many are merchants and other important persons (human and elf) which the party does not know, but a few of the elves are recognized from the battle at Uldath’s tower. Upon entering the amphitheater, Maythor saddles up to Zerick and tells him not to move or he will be dropped where he stands.. Upon the Indexer announcing Uldath’s return, and exasperation of the people of Deepingdale; large rumbling the sounds of an earthquake and sounds of buildings collapsing can be heard to the NW by the Highmoon garrison, and south Highmoon. From the amphitheater, a huge Earth Elemental (30’) can be seen rising up above the garrison and destroying everything in it’s path. The amphitheater is emptied with Uldath yelling commands to protect the residents of Highmoon. Mandarek leaves to find the Purple Dragons. Zanakin, Maythor, and Kilta engage the NW Elemental!

Combat ensues with the NW Earth Elemental. Zanakin’s well times Ice Storm keeps the creature nearly immobile as it works to destroy the garrison. 13 rounds of spells, spellfire, and melee combat destroy the first elemental. The group runs south into Highmoon where the second elemental is destroying everything in its path as it makes it’s way towards what seems like Uldath’s Tower. The party engages the second earth elemental along with Mandarek and some Purple Dragons and the High Indexer. The battle is won by the Indexer using a Banishment spell to send the elemental back to its home plane!
Whoever summoned or gated the elemental is still at large!

END

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The Defeat of the Storm King!

Date: 09 September 2017

Timeline: 26 Tarsakh of Storms

26 Tarsakh of Storms
Current COB Party:
Maythor; Level 12 Fighter, 1 Duskblade
Zanakin; Level 11 Wizard, 1 Spellsword, 1 Fighter
Shandra; Level 7 Rogue, 2 Ranger, 1 Fighter
Kiltila; Level 5 Sorcerer & Spellfire Wielder
Brom; Hill Giant Fighter 1
Dortek, Level 12 Fighter

The party decides to meet the enemy in battle on the upper floor, near the base of the stairs to the rooftop, rather than retreat to the rooftop or a secured room. If the battle turns against them, the thought is they could retreat up the stairs to the rooftop, and fight at the door of the enemy.

At first a Cloud Giant with 2 Hill Giants move up the large stairwell from the lower levels to investigate. Upon seeing the COB, the cloud giant let’s out a yell, raises his morning-star, and attacks (along with the hill giants), running across the open expanse of the top floor towards the party. His bellowing yell sets off bells and horns throughout the lower parts of the Storm King Hold.

AS the battle fights to first Cloud Giant, within a few rounds, another Cloud Giant with 2 more Hill Giants enter. Zanakin summons a fire elemental, among other powerful spells he casts. Devrille engages with some early offensive spells as they support the fighters Maythor, Dorteck, and Brom.

Within 6 rounds the party defeats the creatures. They have Brom run up the stairs and open the gate to the roof (where the blizzard is ongoing), in case they need to flee. Below them, the sounds of approaching enemy, horns, and bells reverberate.

By the 2nd minute, another Cloud Giant, with 2 more Hill Giants come up the stairs, along with a large group of Hobgoblins, and a human fighter in plate armor! However, the party is prepared! As the enemy moves up both stairs, fireballs and Holy Smite batter the enemy, which in the confusion trips the trap on the souther staircase crushing many hobgoblins unable to get out of the way.

The party engages the most powerful of enemies first while the spellcasters continue to use AO spells to keep the hobgoblins at bay. The enemy tries to engage the party at the base of the roof staircase (where Zanakin, Devrille, Kiltila, and Shandra are), but in the end are defeated, or flee! The cloud giant is killed with help from Kiltila Spellfire ability, but the hill giants escape. The fighter, knowing he is outnumbered, tries to flee, but is trapped by a teleporting Maythor (via Grisham), who lands the killing blow.

Brom is nearly killed, but Devrille’s quick use of spells saves his life!

In the end, in these 3 battles, the party defeats 3 Cloud Giants, 4 Hill Giants, 1 Human Fighter (~LV 10), and 50 Hobgoblins.

The sounds of horns and bells have subsided, but yells and other loud sounds still emanate form deeper in the hold.

The party heals up, resets some of their defensive spells, and plans to move lower into the keep. Carefully moving to the floor below, they encounter an older man whom claims to represent the human slaves and servants trapped in the hold. He tells them where his comrades are hidden, and also tells them the Storm King is not the real Storm King, rather his apprentice. The actual Storm King was killed by the apprentice and an evil adventuring band. The new Storm King, and what is left of his allies, are located in the floor below in the throne room. He alerts the party of a trap inside the door, and to beware the trap. To activate the trap, Brom grabs the body of a hobgoblin.

On the next level below, the party comes upon 2 great double-doors. Behind they can hell the angry yells of a power giant yelling at others in the room. Using 3 charges of the Chime of Openning, the locks on the door are undone, and the huge doors open. The party sees the new Storm King, a female Cloud Giant, and 2 female adventurers: the priestess from the Highmoon attack, and the Dualist from Maythor’s past.

Brom uses the body of the hobgoblin to trip the giant trap (fall away beam from the ceiling). Immediately afterward the enemy priestess throws up a Bade Barrier keeping hte party from easily entering the room! However, the party finds ways to get through the barrier, including Zanakin’s Greater Blink and Maythor’s ability to fly over the barrier. The party engages the enemy in epic battle!

The enemy adventurers make preparations to leave via Windwalk, (needing 5 rounds) but first cast invisibility. While Zanakin engages with offensive spells, a well placed Glitter Dust renders the invisibility useless (he can see invisible), allowing himself and Maythor to attack them. The Storm King is engaged by Dorteck and Brom, both running through the Blade Barrier. Devrille uses spells from the outside of the blade barrier to support the party, while Shandra levitates over the barrier. Kiltila finds a safe space in the hallway outside, but is able to cast some spells through the blade barrier.

In the end, the new Storm King is defeated by the combined power of the party, including the enemy adventurers. The female Cloud Giant throws herself through the Blade Barrier, running out of the chamber, and down the stairs.

END

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Entering the Storm King's Hold

Date: 18 March 2017

Timeline: 23 – 26 Tarsakh of Storms

23 Tarsakh of Storms [APR] (DR 1365)

At the end of the battle, Maythor and Zanakin secure the throne room and tell a few guards they can find to keep anyone from entering the Tower of the Rising Moon as they prepare to search for more enemy. They find that Zerick is not dead, rather unconscious and alive.

Horns from around Highmooon continue to blow as forces start to arrive outside the entrance to the tower. It is at this time that key leaders of Highmoon arrive with Highmoon regulars in-force, and demand entrance into the room. Maythor and Zanakin, recognizing these new leaders will not be kept from the throne room, allow them to enter (or rather, do not try and stop them).

Maythor and Zanakin meet the elven male Elgianathous Zenethyr (elf fighter), Highmoon leader of the elves of Bristar; and his counterpart elven male Phyraniouth Synasius (elven fighter/ wizard), Highmoon leader of the elves of Moonrise Hill. They eventually the high priest of the Temple of Oghma, Denali the Indexer. With them is a small force of Bristar and Moonrise Hill elves, more Highmoon regulars from the garrison, and a few non-descriptive priests of Oghma.

After the newcomers determine Maythor and Zankin are not a threat, they order their troops to secure the area ad look for the enemy rogue which escaped.

The group of leaders gather around the body of Uldath, ad to their dismay find tey are not looking at Uldath, rather a skinny, grey, creature inside Uldath’s armor – a Doppleganger!

Zerick is escorted away for healing, and Denali tells Maythor and Zanakin they are welcome to stay at the Temple of Oghma to rest. They agree. They also tell Denali ad the elven leaders to leave the Cloud Giant alone for the time-being, as they would like to cat a Speak with Dead on him the next day!

24 Tarsakh of Storms

Zanakin memorizes Phantom Steed, and moves quickly to Endren. It is there that he grabs Devrille, Shandra, and Kiltila. He also tells Mandarek that he should move quicly towards Highmoon becasue of the events of last evening, and to make sure he brings Brom. He asks Dryastalic to borrow the Pegasus Deventrium for one more grand adventure to end the threat of the Storm King. Deventrium is not in Endren (on a scouting mission), but Dryastalic will ask him, and if he agrees, the Pegasus should arrive in Highmoon the next day.

Maythor discuss an attack on the Storm King Hold with Denali and the elves, and they discuss the pros and cos of the attack. On the large Inner Sea map table in the Tower of the Rising Moon, they show him where the tower is located on the southern edge of the Thunder Peaks.

Zanakin, Devrille, Shandra, and Kiltila arrive mid-day in Highmoon at the Temple of Oghma. It is there the party makes preparations to attack the Storm King Hold.

The party begins preparations for leaving in 2 days. Denali the Indexer can support the party with some potions and a two Windwalk scrolls.

25 Tarsakh of Storms
Devrille Speaks With Dead on the Cloud Giant, and it works! The party learns that he is not the Storm King, there are 29 humans in the Storm King Hold, and 5 Cloud Giants.

The party comes up with a plan to use Windwalk to travel to the Storm King Hold. They should be able to make it there in a few hours. The Pegasus cannot Windwalk since there is not enough space left, so they will fly behind the party, most likely taking 4 or more hours to arrive. The party ensures they see the map in the Tower of the Rising Moon, so they know the exact location of the Hold.

Maythor’s signal will be spell flare for them to land, and they should stay out of combat when they arrive.

26 Tarsakh of Storms
COB Party:
Maythor; Level 12 Fighter, 1 Duskblade
Zanakin; Level 11 Wizard, 1 Spellsword, 1 Fighter
Shandra; Level 7 Rogue, 2 Ranger, 1 Fighter
Kiltila; Level 5 Sorcerer & Spellfire Wielder
Brom; Hill Giant Fighter 1
Dortek, Level 12 Fighter

Devrlle uses the Windwalk Scrolls to transform the party into magical gaseous form. Prior to leaving, the party wears long white cloaks to better conceal their approach. Once in Windwalk, they fly at 0 mph to the SW to the edge of the Thunder Peaks. They fly along the edge until the mountain range swings westward, which is where they follow and move into the mountains looking for the hold. Along the way, a blizzard storm arises from the west of the mountains, making finding the hold very difficult (but adding much needed concealment). However, because of the good directions that the hold is on the south side of the largest mountain on the SE side of the Thunder Peaks, the party is able to find the hold.

The party circles the Storm King Hold, and notice the top of the giant tower (over 250’ in diameter and 150’ tall of dark stone) has 3 giant Trebuchet’s overlooking a large stone bridge connecting the tower to the southern mountain, the only way to enter the tower from the south side, over a large chasm. On the tower the party sees 12 hobgoblins on guard. The party is able to land (protected by the blizzard), take material form, and engage and defeat the hobgoblins easily.

Once the humanoids are defeated, the party finds a large door on the roof leading to inside the hold. They enter and walk down a long staircase (wide and deep stairs, made for giants). They search t he top floors 4 large rooms, and find no other living creature. There are 2 grand staircases leading into the hold, and the party moves down leftmost staircase.

Halfway down the staircase they trigger a trap on the stair which releases a huge wooden beam from the ceiling to come falling. It lands on the party and damages everyone! Along with the damage, the noise of the beam falling reverberates through the hold. The party quickly downs some healing potions and run back up the stairs to the top level (not the roof), and plan for the upcoming attacks!

END

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Victory at Endren

Date: Winter 2016
Note: What play date? Check with Reece and Joe. Assume Winter 2016.

Timeline: 23 Tarsakh of Storms

23rd Tarsakh of Storms [April] (DR1365)
Current COB Party:
Maythor; Level 12 Fighter, 1 Duskblade
Zanakin; Level 11 Wizard, 1 Spellsword, 1 Fighter
Shandra; Level 7 Rogue, 2 Ranger, 1 Fighter
Kiltila; Level 5 Sorcerer & Spellfire Wielder
Brom; Hill Giant Fighter 1
Dortek, Level 12 Fighter

During the battle of Ferrithflow Lake, the southern hobgoblin army moves its way north into the thorps and hamlets south of the small town of Endren. The 2nd hobgoblin army was estimated to be about 600 hobgoblins, 1,100 goblins, 16 ogres, a small handful of trolls and hill giants, including the horde leadership and 2nd war troll! The population of those hamlets were evacuated the day before, so the army starts to plunder and burn every building they see, spending nearly an hour in those southern areas lighting countless fires. The allies on the south side of Endren await patiently the humanoids approach, hidden in hide spots behind the pike walls and buildings.

As the hobgoblin army approaches, elven archers slowly start to engage the hobgoblins, just close enough so the hobgoblins can see their adversaries, but far enough away to provide substantial concealment. As the hobgoblin army approaches, the elven scouts and archers (40 of them) start to pull back, pulling the hobgoblins towards the pike wall.

It is about this time Maythor and Zanakin arrive, get some healing from the support priests, and await until they can target the 2nd war troll!

Once the hobgoblins were in range, Sembian and elven archers with flaming arrows target the hay bales, lighting up the battlefield and allowing for the targeting of the army. The hobgoblins, led by the 2nd war troll, line up for a press attack, and march forward toward the pike wall into the throng of arrows. Battle ensures as the hobgoblin and goblin horde pick up to a run and charges the pike wall, once they see the defenders take their defensive positions. However, prior to hitting the wall, target Walls of Fire from the War Wizards and Devrille’s Blade Barrier disrupt the attack, allowing only small pockets of areas the enemy can move into he wall. It is at those spots the melee combat ensures.

Brom moves through the pike wall and engages the enemy, with members of the COB behind him, including Dorteck and Shandra! With Brom’s great attacks, massive damage, and Greater Cleave feat, he becomes a whirlwind of destruction, defeating numerous hobgoblins and goblins every round. It is during this time that the 2nd War Troll targets Brom but is intercepted by Maythor and Zanakin. In the middle of the great battle, the 2nd war troll is defeated.

During the initial attack, after the humanoids were in disarray from the Walls of Fire and Blade Barriier, Duke Mandarek’s horn calls for the charge of the Cormyrian and Archendale cavalry. The cavalry barrels forth from hide positions east of the pike wall, and using a V shaped formation plow into the eastern humanoid forces. 300 cavalry at full charge across open ground proves to be too formidable for the humanoids, and this, with the defeat of the war troll, breaks the moral of the humanoids within minutes, and the horde is forced to retreat! The cavalry splits and makes chase, taking down as many of the enemy that they can. The battle was won!

By morning, the allies take stock of the victory. Along with the 2nd war troll defeated, nearly 300 hobgoblins, 600 goblins, 8 ogres, 2 trolls, and 2 hill giants were defeated, along with a hobgoblin tribal leader.

The allies suffered the following losses:
1) Cormyrian Purple Dragon Cavalry, 13 cavalrymen killed, along with 17 mounts. 217 cavalry survive.
2) All Cormyrian War Wizards and Priests survive.
3) Archendale Cavalry: 2 cavalrymen killed, 4 mounts killed, 58 cavalrymen survive.
4) Deepingdale Milita: 190 men lose their lives. 1,810 survive.
5) Sembian footmen: 36 footmen lose their lives. 64 survive, and all 220 archers survive.
6) The Adventuring Party the Singing Halberds survive.
7) Elves: 46 elven archers survive, along with 6 scouts.
8) Finally, all allied key leaders survive.

After it is determined the threat has been defeated, clean-up ensues. The key leaders, including the COB, take rest in the Endren Inn.

By mid-afternoon, the COB meets with Mandarek and talk of the evening and morning events, and prepare for the next day (heal and memorize spells). By late afternoon, the party find out that in the morning, Zerick took his mount and rode east towards Highmoon to tell Lord Uldath of the great battle’s success! It is at that time the party grows suspicious, and Maythor and Zanakin take leave towards Highmoon to the east. Zanakin on his Phantom Steed, and Maythor on Breckenheir.

Maythor and Zanakin move swiftly west along the trade route towards Highmoon. They were told that Lord Thermen Uldath resides in the Tower of the Rising Moon, on a hill in the northern part of the town.

Zanakin is the first to arrive to the tower right before nightfall amidst chaos. The tower seems to be under attack, and the courtyard in front of the tower is littered with burnt bodies of Deepingdale guards. With his ability to see invisible, he spots a sorcerer or wizard positioned invisible on the terrace above the main entrance. A targeted Feeblemind spell by Zanakin impacts the sorcerer, about the time that Maythor jumps off Breckenheir to defeat him in battle.

Zanakin and Maythor move into the tower to find more dead guards in the entry room. Zanakin is attacked by a concealed rogue with a poison attack (which Zanakin saves); the rogue quickly retreats deeper into the tower, never to be found again. Maythor moves into the main chamber to find a battle in progress. A huge cloud giant, priestess, and summoned devils are in battle with Zerick, Thermen Uldath, and two other men. By the time Maythor can engage, Lord Uldath is killed outright, along with his companions. Zerrick is knocked unconscious. With the combined might of Maythor and Zanakin, they defeat the cloud giant and summoned devils. The priestess escapes by vanishing.

END

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Battle of Ferrithflow Lake

Date: Fall 2016
Note: What play date? Check with Reece and Joe. Assume Fall 2016

Timeline: 22 Tarsakh of Storms

22nd Tarsakh of Storms [April] (DR 1365)
The allied forces work through the night creating a defendable position of spike walls, hay bales for fires, and positions for scouts, frontline troops, archers, and attack plans for the cavalry.

An adventuring band from Highmoon joins the allies, the Singing Halberds. The COB believes their average level to be around 6.
Leader: Seles Highstar (Fighter, human male); Ventis Namois (Wizard, human male); Salmves Bontiff (Rogue, half elf female); Dru Ramath (Priest Chauntea, half elf male); Englestev (Ranger; human male).

By evening, two riders appear from the rest after riding hard for more than a day. Both are well equipped fighting human men, named Zerick Mylars and his Lieutenant Niman Zwebel. Zerick introduces himself to the party as a well-known arms merchant that operates out of Sembia but was born and raised in Deepingdale. He came to try to get the allies to change their plans and join Cheram, but after hearing the allies story, decides to stay. He brought many of his mercenaries with to support Deepingdale, but he left hose 120 mounted men under Cheram’s command. Zerick decides to stay and fight with the allies.

When Kiltila shakes Zerick’s hand, she has a vision:
Kiltila explains she “saw Zerick as a puppet reaching for a crown with elven writings on it, stepping over freshly dug graves among a desolate landscape of destruction. His puppet strings are being controlled by a hand in the cloudy sky. A mountain fortress/ hold is in those clouds, with a larger, darker fortress behind it (signifying power of the first hold). Next to the grave is a cart filled with arms, armor, and gold.”

Dryastalic tells the party that the Lord of Uldath has a crown with elven writings.

Because the enemy armies are moving towards Endren from the south and the west, and the allied force can only defend on side of the town effectively at once, Maythor and Zanakin decide to slow down the western army to allow the allies to fight the southern army.

Dryastalic allows Zanakin to use the elven Pegasus Deventrium in the battle, so both men can ride Pegasus into battle. At nightfall, the men ride the Pegasus 2 miles west out of Endren and scout north of Ferrithflow Lake, which is up against the eastern sound of the Thunderpeaks.

After a time, near the middle of night, they see large force of hobgoblins and goblins marching east, led by a huge War Troll, and other powerful creeatures including ogres, and a few trolls and few hill giants. At the right time, Maythor and Zanakin strike.

Battle ensure with Walls of Fire and fireballs to maximize damage. Maythor and Zanakin are peppered by arrows and javelins, but stay high enough to minimize impact. Once the spells create enough chaos, Maythor descends into the fray and engages the War Troll General. Maythor is nearly overcome by the forces, but is saved by Zanakin’s Orb of Acid and Repulsion spell, keeping many of the creatures at bay. The War Troll and some of his lieutenants are defeated! Many rounds of melee and spell combat later, the army breaks moral and flees back towards the mountains.

Maythor and Zanakin surmise the western enemy horde marched with 450 hobgoblins, 900 goblins, just under 20 ogres, and a few trolls and hill giants, along with the War Troll. By the end of the battle, Maythor and Zanakin singlehandedly defeat 134 hobgoblins, 130 goblins, 2 ogres, 1 hill giant, 2 trolls, and the powerful War Troll general. Many killed by walls of fire or AO spells.

END

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Defending Endren in Deepingdale

Date: Summer 2016
Note: What play date? Check with Reece and Joe. Assume Summer 2016

Timeline: 20 – 21 Tarsakh of Storms

20th Tarsakh of Storms [April] (DR 1365)
Current COB Party:
Maythor; Level 12 Fighter, 1 Duskblade
Zanakin; Level 11 Wizard, 1 Spellsword, 1 Fighter
Shandra; Level 7 Rogue, 2 Ranger, 1 Fighter
Kiltila; Level 5 Sorcerer & Spellfire Wielder
Brom; Hill Giant Fighter 1
Dortek, Level 12 Fighter

The party learns more from Dryastalic that the enemy is led by two powerful War Trolls from the north. They were brought to the Storm King’s lands with the sole purpose to lead his goblin armies into battle into Deepingdale. The reason why, not many are sure; but it is believed that Deepingdale had provided the Storm King payment for many years to keep the peace, and it is possible that Deepingdale Lord Uldath stopped those payments some time back. The armies mass outside of a hobgoblin hold on the south-eastern side of the Thunderpeaks. There is an ancient keep there, and that is where the meetings are held the night before the armies march out, elven scouts have seen that the last two attacks. They also know that they have seen humans and a cloud giant at those meetings as well. There is a meeting they expect to occur that evening.

The party discusses a radical plan with the elven leader Dryastalic to have Shandra sneak into the keep, and try to determine what their plans are! It is a daring plan, but perhaps safer than an all-out attack on the keep with a small force.

Shandra reluctantly agrees and leaves the party via an elven Pegasus to meet with elven scouts positioned in the mountains.

21st Tarsakh of Storms (DR 1365)
Shandra returns early morning after a successful mission. Using her rogue abilities and leaving her magic items behind, she was able to determine the army will split into two and move north to attack the small town of Endren. One force will approach from the west, one from the north. The armies will arrive the evening of the second day (night of the 22nd).

The COB party aligns with Duke Lord Mandarek , and get the allied forces, except for Cheram’s Deeingdale regulars, to align with a plan to defend Endren. Cheram is very angry at being usurped by the allies and refuses to help. Instead he plans on riding to his defensive positions in the SW of Deepingdale.

Prior to leaving the encampment that morning, the Maythor knows that Dorteck was planning on riding along with Valdur ForgeGlyph and his Weapons and Arms Caravan. The party knows Dorteck would be key in a battle with humanoids and giants! He sends Breckenheir to find the caravan, expected to be coming out of the mountains, and bring Dorteck back. Breckenheir does find Dorteck, and an exasperated Dorteck agrees to ride with Breckenheir back towards the COB and the allies. He makes it back while the allies move NW towards the small town of Endren.

Many allies, including the Deepingdale militia led by Fren Stanslun, do not have mounts, so it takes the day to make it to Endren. Riders are sent forward to warn the townsfolk and hamlets around to leave immediately, so throughout the day, as the allies move west towards Endren, they are met by hundreds of fleeing Deepingdale peasants heading toward Highmoon east.

Along the way, the COB and other leaders of the allies encounter Lord Uldath with a small escort as he rides to monitor progress. He doesn’t stay long, rather tells the army he is thankful for their help, but there are matters he must attend to in Highmoon.

Afterward, Cheram and the mounted Deepingdale army catch up to the allies. He tries once again to get them to change course, which they do not (as they now believe in the intelligence the COB has provided). With that, he threatens the 2,000 strong militia commander Fren Stanslun that he will face trial after the battle for treason, and any lives lost will be on his hand. Maythor follows Cheram to a hilltop and confronts him. Cheram pulls his sword on Maythor, but does not engage. Maythor does not draw his sword, and leaves the Marshal behind.

The allies reach the empty town of Endren by evening, and Mandarek goes to work guiding the allies to his battle plan after surveying the area.

Before sundown, Maythor flies on Breckenheir into the mountains, and spots one of the hobgoblin armies encamped in a wooded area, on the route that Shandra told them they would take.

END

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Bandit Cleanup and Troubles in Deepingdale!

Date: 12 March 2016

Timeline: 11 – 19 Tarsakh of Storms

11th Tarsakh of Storms [April] (DR 1365)
Current COB Party:
Maythor; Level 12 Fighter, 1 Duskblade
Zanakin; Level 11 Wizard, 1 Spellsword, 1 Fighter
Shandra; Level 7 Rogue, 2 Ranger, 1 Fighter
Kiltila; Level 5 Sorcerer & Spellfire Wielder
Brom; Hill Giant Fighter 1
Dortek, Level 12 Fighter

The party rests after returning to Blade Keep after the surprise bandit attack. Devrille raises [[Valdur ForgeGlyph’s | Valdur ForgeGlyph’s]] son, Galdur; Valdur promises to repay him 5,000gp for the service (Devrille also loses XP!) Valdur’s caravan needs repairs and plans on staying at Blade Keep for many days to repair and rest his men.

NOTE: MarcusLor Crownguard, Duke is supposed to bring any remaining COB’s mounts, currently at Crownguard Keep, to Blade Keep in the spring.

Maythor makes plans to go back to the battle site to re-check for treasure, and travel to Arabel for Identification of items. Morthrou Silversword will follow shortly afterwards with men to collect all the left behind gear.

Maythor rides Breckenheir and rechecks the site for other magical items, or other items of worth, and finds nothing. That evening, on his way to Arabel, stays in a Purple Dragons Hostel along the trade route.

Zanakin leaves towards Arabel on Phantom Steed. About half-way on the way, on the east of the Hullack, Zanakin runs into a large Purple Dragon contingent of cavalry led by Duke Lord Mandarek Ravensclaw. Mandarek tells Zanakin that there are problems in Deepingdale, and they are moving cavalry to support on King’s orders. Mandarek asks Zanakin if the COB is interested, Zanakin mentions perhaps, and tells him to stop by Blade Keep. He arrives in Arabel by nightfall, and stays at the Craftsman’s Doorway, proprietor Orrin Hyhuse. Orrin greets him with open arms.

12th Tarsakh of Storms
Zanakin visits Neriana Whispergrove at the Temple of Chauntea and provides her enough gold to purchase the white pearls needed to identify the magical items from the bandit hold. He asks her to return the items to Castle Blade afterwards, since he cannot wait.
Maythor arrives in Arabel that afternoon and spends the night at The Craftsman’s Doorway. That evening, he provides the proprietor, Orrin, 100 gp to improve and secure the few rooms that the COB uses when they stay. Things like reinforced doors, locks, barred windows, and other improvements for the safety of the band.

13th Tarsakh of Storms
Maythor and Zanakin leave for Castle Blade. Zanakin arrives that evening since he is on his swift Phantom Steed.

14th Tarsakh of Storms
Maythor arrives at Castle Blade that evening on Breckenheir. Both pass Mandarek on the way.

15th Tarsakh of Storms
Mandarek arrives with his 240 Purple Dragon cavalry, with 4 War Wizards and 4 Priests of Tyr. Mandarek tells the party more of the mission for the King to Deepingdale and asks the party to join. Maythor, Zanakin, Brom, Shandra, and Kiltila agree to join the contingent.

Important names:
Duke Mandarek Ravensclaw, Contingent Commander;
Purple Dragons: Ornrion Hereven; Sword Captains Solmbrit, Dumtith, and Highwater (all human male ).
War Wizards: Shrem Bluecloak, Diana Gemstone, Ritock, and Evren Nur (half elf).
Priests (Tyr): Led by Agrem Holmstar, with 3 lesser priests (< 5th level)

16th Tarsakh of Storms
The contingent moves east across the Thunderpeaks. Maythor scouts for the contingent on Breckenheir.

17th Tarsakh of Storms
Crosses the Thunderpeaks along the main trade route.

18th Tarsakh of Storms
The contingent enters Deepingdale by afternoon and rests near the farthest western small town of Endren.

19th Tarsakh of Storms
The contingent follows directions to an allied force in SW Deepingdale. Tents arranged in diplomatic areas show the other allied members:
1) 300 Deepingdale regulars led by Marshal Cheram Zimrash
2) 2,000 Deepingdale milita, led by Fren Stanslun
3) 220 archers and 100 footmen from Sembia, led by Captain Garrett Highwall
4) 60 heavy cavalry from Archendale, led by Commander Gooran Vistram
5) 40 elven archers from Sumberhom, led by Dryastalic Symbrianis , 2nd Aluchia Priyastia (elven female)

At the commanders tent, the party learns of three previous attacks of hobgoblins and other enemies of Deepingdale over the last month. These forces fall under the command of the Storm King in the southern Thunder Peak Mountains, and Deepingdale expects them to attack soon again. Marshal Cheram Zimrash’s plan to create a line of defense across the SW border draws Maythor’s ire, as he disagrees with that plan. It is made known to him in blunt words that the forces are there to support Deepingdale, and Cheram is in charge.

After the meeting in the tent, Dryastalic pulls the party aside and explains to them that the elves have scouts watching the mountain keep that the enemy army will come from, and they believe if the party attacks, or gains information before the attack, they may be able to meet the enemy head on.

END

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