Date: 10 November, 2018
Clean-up [X], Links Forward [X], Links Back [X], Double Check , Tags [X]
9 Kythorn [JUN] (1365 DR)
Maythor and Zanakin continue their conversation with Jhaele Silvermane in the Old Skull Inn in the Town of Shadowdale while finishing up their afternoon meal and ale’s. They ask her if there is a merchant store in town they can sell some of their goods, and Jhaele mentions the best place is Weregund the Trader’s establishment, kitty-corner of the Old Skull Inn. Before leaving, they ensure they have rooms for the night, each room costing 3sp per night.
Maythor and Zanakin leave their pegasus outside the inn, cross the street, and enter Weregund the Trader’s. The large, one-story building is filled with goods and equipment bought, sold, and traded amongst local Shadowdale residence. While there is some old armor and equipment at the store, it is mostly tailored for the farmers and experts that live in Shadowdale. The men meet Weregund and his wife Meershand. Weregund is an small, skinny, older man with a wry smile, grey hair, and scraggly beard. After some haggling, Weregund agrees to buy the adventurers gems and jewels from their recent battle for the drow for 680 g.p. (total estimated worth of over 900 gp). After the transaction, Maythor asks Weregund if he knows of a place they can purchase or rent for their adventuring band. He tells them that Mother Tara has a large 2-story mansion for rent, and that location is just south of his shop!
After leaving Weregund’s, Maythor and Zanakin walk south to Mother Tara’s Festhall, just south-west of Weregund’s. Entering inside the large 1-story festhall, they find a small group of people getting ready for the nightly events. An older, short and plump woman with a warm and kindly smile comes to talk to them, and they find that she is Mother Tara. After explaining whom they are, why they are in town, and that they are friends of Storm Silverhand; they ask if she has a place to rent for them. She does! It is a large 2-story manor once owned by the locally famous adventurer Mane of Mane’s Band. Rental is usually 10gp per day, 300 gp per month. However, she is willing to give a discount for long-term stays. She mentions to them that any long-term stays by an adventuring group will have to be cleared by Lord Mourngrym, but she surmises that since they are friends with Storm, it probably won’t be too much trouble. Maythor asks her is she can hold it for them, and she says that it usually is not rented for long-term, so it shouldn’t be a problem next time they return.
Mother Tara’s bouncer Briig shows Mane’s Manor to Maythor and Zanakin. It is the large 2-story building south of Mother Tara’s, and while it needs some work, it is in fair order. It was once a grand manor-house, and has 2 stories with 4 bedrooms on the top floor with an office, and a cellar. In the stone cellar is a armory with an iron-bound door for equipment and treasure.
After leaving Mane’s Manor, Maythor and Zanakin find their way back to the Old Skull Inn, and once inside find Storm Silverhand waiting for them. Once they sit at a table to talk, they are joined by another local hero, Tamshan, a bard whom once adventured with Mane. Storm asks how the band is doing and inquires about Kiltila. When Maythor and Zanakin tell her of their plans to adventure in Tethyamar and use Shadowdale as a base of operations, she mentions that for long-term stays they will need to get approval from the Lord of Shadowdale, Lord Mourngrym. She asks them if they would like to meet him, and they agree.
Storm and Tamshan walk with Maythor, Zanakin, Breckenheir, and Deventrium to the mighty Tower of Ashaba. Along the way Storm points out key locations in Shadowdale. Once they reach the Tower of Ashaba, they enter inside the castle after being allowed entrance by 2 guards. Storm brings them to the great dining hall, where they meet Lord Mourngrym Amcathra, Lady Shaerl Amcathra (Rowanmantle), and one of the original members of the Knights of Myth Drannor, the beautiful Jhessail Silvertree. Mourngym and Shaerl’s son “Scotti”, and Jhessail’s half-elf son “Veluthil” (both about 7 years old) are also in the room, but the leave to play.
After some long introductions and Storm explaining that Maythor and Zanakin are friends of hers and Alustrial, Maythor and Zanakin explain the future plans of the Covenant of the Blade (COB) and Tethyamar. Mourngrym explains that having a powerful adventuring band in Shadowdale is something that he would like the residents of Shadowdale to vote on, since it brings risk along with reward for their community. Maythor mentions that one of the enemies they have made thorugh their adventurers is “He whom should not be named” ( Merdravik), and they cannot guarantee that his evil henchmen will not find them there and potentially bring evil to the Town. Mourngrym mentions that Shadowdale has dealt with many evil invaders in the past, and they have survived through the powerful allies and adventuring bands that have come to the aid of Shadowdale. With that said, he thanks them for their honesty, and he will bring their request to the townsfolk the next town meeting, and give the citizens 2 rides (20 days) to think about it before he brings it up for the vote. The men also find that Shaerl is the daughter of Angrem Rownmantle, Duke of Kiringshelm in Cormyr, and that she is friends with Thomdor Ammaeth, Baron of the Eastern Marches. After more friendly small talk, Maythor, Zanakin, Storm, and Tamshan take their leave.
Storm and Tamshan take their leave, and Maythor and Zanakin rest the evening, preparing for 4 long days of flight back to Suzail.
Maythor and Zanakin leave early the next day and fly out of Shadowdale. By the end of the day they camp on an open hill on the north side of the Shadow Gap.
The next day, while flying over the eastern sideof the Storm Horns near the Gnoll Pass, Maythor and Zanakin see 3 hill giants with about 30 orcs moving through a mountain pass. They elect not to engage and continue traveling. By the end of the day, they arrive in the Cormyrian city of Arabel. They land in the streets outside the Craftsman’s Doorway, stable their mounts, make small talk with the proprietor Orrin Nyhuse, and stay the evening in the special COB rooms.
Maythor and Zanakin leave early the next morning, and fly along Calantar’s Way to Suzail, requiring a few hours of pushing the pegasus to make the distance. By late afternoon, they arrive in Suzail and land on the east side of the palace at Eeram’s Magical Estruaries.
Inside Eeram’s, Zanakin meets with the chief trader Hyrenthas Vystal and picks up his magical armor and buckler. He also inquires about a + 3 Ring of Protection. He finds there is one that may be available, but it will take about 10 days to get the ring and make the transaction. Zanakin waits on the purchase. After leaving Eeram’s, the men find a patrol of Purple Dragon’s outside Eeram’s checking out reports of 2 pegasus riders that flew straight into the city. Maythor agrees to ride out the east gate, “check-in”, and pay the fee.
Maythor and Zanakin ride their pegasus through Suzail, pay at the gate, and make it to Silversword Manor House by sundown and rest for the night.
The next morning, Zanakin remembers they need a scroll of Mordenkainen’s Disjunction for the gate adventure, and decide to go right to the king. Before leaving, Zanakin uses his Sending Stone to message Shandra and tell her they are on their way, she messages back that some things have happened, and they must hurry. The men ride their pegasus on the ground through the gates, through the outside of the Cormyrian Royal Court, and enter the Palace of the Purple Dragon grounds.
Once they reach the palace doors, they are allowed to enter, and after being introduced, speak briefly with Azoun Obarskyr IV, King of Cormyr. After telling him of the adventure they are on, and their need for the scroll, King Azoun IV tells the war wizard stationed in the throne room to alert Vangerdahast. Vangerdahast enters within minutes, and tells the men to meet him outside the palace doors, on the grounds. The men say their goodbye’s to the King, and leave the palace.
Once outside, Vangerdahast meets them and presents the scroll to Zanakin. He tells him the payment will be covered by Highmoon, he is sure. He also tells him he has arranged for quicker trvel, if they wish to use it, which they do. Minutes later the power war wizard Baryack the White arrives from another door, and tells them he will use a Plane Shift spell to bring them as close as he can to Deepingdale.
Plane Shift Explanation
The men and pegasus gather in a circle and touch. After Phase Shift is cast, the party finds themselves in a snow-filled plain with large rocks, and a large mountain line in the far distance. The sky is cloud filled, with a hidden sun trying to burn through the clouds. The air temperature was about freezing, close to deep winter weather in Cormyr. After the initial Phase Shift spell, Baryak uses a scroll to cast a successive Gate spell! Before traveling through the gate, Baryack looks through the gate to ensure it will bring the party to a safe location, and he sees an open plain filled with farms and fields. He asks the men and their pegasus to travel through, and he follows behind.
After arriving back on the Prime Material Plane, Baryack uses divine magics to determine their location, and figures they are south-east of Ordulin in Sembia. He tells them he can use a couple of Teleport spells to hopefully get them closer, but they will need to use their mounts to get to their final destination. Maythor and Zanakin agree, though they know an errant teleport could push them farther away.
The first teleport get’s them to a hilltop surrounded by farms north-west of Ordulin. A second Teleport gets them close to Tasseldale, which is as far as Baryack can get them. They say their goodbyes, and Maythor and Zanakin fly off on their steeds towards Deepingdale. It is a few hours before noon.
Just before darkness, Maythor and Zanakin arrive in the capital city of Deepingdale, [[Highmoon | Highmoon]. They ride the pegasus inside the Tower of the Rising Moon, and meet their comrades Devrille Fortholm, Shandra Pyralthek, Corenia Dilraza Helaxrazia, Kiltila Silversword, and Thermen Uldath. Lord Uldath welcomes them, and quickly brings them inside the tower to the Starfall chamber.
Inside the Starfall chamber, Uldath tells the men that his elven friend Phyraniouth from Monrise Hill and 4 other elves were slain by an unknown foe. Phyraniouth was disintegrated! He believes it was their common enemy, and he now knows of their plans to destroy the gate.
Uldath’s friend Eglianathous and 20 elven fighters will be joining their band. Eglianathous’ elves know the location of the gate, and have recently sent a reconnaissance element to verify the gate. They noticed the ancient protectors of the gate were destroyed, but did not see any drow. However, they did not get close than 300’.
These elves will bring them through the elven lands to the gate, the first 2 days will be on elven mounts (they will need to leave their pegasus behind), the final 2 days on foot. Uldath also tells them he will be joining them, as he believes he should join as this is important to the safety of his Dale. Maythor and Zanakin argue against that, but Uldath is insistent, and tells them he will be equipped as an elf in order to disguise himself. Maythor and Zanakin also believe Kilta should stay behind, but she insists on coming along.
The party rests that evening, and prepares to leave the next day.
Maythor (human male Level 12 Fighter, 1 Duskblade)
Zanakin (human male Level 11 Wizard, 1 Spellsword, 1 Fighter)
Devrille Fortholm (human male Level 12 Cleric of Torm)
Corenia Dilraza Helaxrazia (gold (drow) elf female Level 9/ 2/ 2 Wizard/ Fighter/ Rogue)
Shandra Pyralthek (half elf female LV 7/ 2 Rogue/ Ranger)
Kiltila Silversword (human femail LV 5 Sorcerer & Spellfire Wielder)
The elves lead the party mounted on elven horses north out of Highmoon and through Moonrise Hill by the end of the day. They rest that evening in a clearing, protected by the elves.
The party rides along ancient elven trails until they reach the waters leaving lake Sember. They ride across a passable ford and into the deeper woods of Cormanthyr, and rest at the end of the day.
The elven mounts are left behind with some elves that followed the party as the way will now be through the thick woods of Cormanthyr where there are limited trails. After a long day of walking, the party rests, deep in the woods.