Date: 09 December 2017
Timeline: 26 – 27 Tarsakh of Storms
26th Tarsakh of Storms [April] (DR1365)
Shortly after the battle, the party works together to ensure it’s wounded party members are healed. Maythor drops a CS Wounds potion, and takes action to engage the cloud giant which successfully fled the battle.
Maythor uses his Dimension Stride Boots to drop to the lower level of the keep and engage the last fleeing cloud giant. Utilizing his winged vest, he engages the Cloud Giant in melee combat and defeats his enemy.
Maythor (using his winged vest), Dorteck and Zanakin (utilizing their still active Wind Walk) exit the main entrance of the hold and follow the fleeing hobgoblins and few dire wolves and hill giants across the giant bridge. There is no combat, rather, Mathor, Dorteck, and Zanakin make it clear to the hobgoblin leader that they are taking ownership of the Storm Kings Keep, and they are no longer welcome.
Afterward, the party splits up and rescues the rest of the slaves (servants) and searches the hold. Dorteck and Devrille surprisingly find the Deepingdale Lod Uldath imprisoned in the prisons below (thought dead)! The servants are led by the elder (50+) human male Hervanus. Along with the Hervanus, there are 23 servants which were used to feed the Storm King and his leaders, provide general service, and provide musical entertainment. Additionally, there are 46 men skilled in the ways of the blacksmith, weapon smith, armor smith, bowyer-fletcher, and carpentry; which had work spaces in the lower parts of the tower and provided service the denizens of the tower.
Before the end of the day, the party finds the Storm King Treasure in a large secret chamber in his chambers, behind the throne room. Along with the treasure from the defeated opponents, and that which was left behind in the exodus, the party puts all the treasure they can fit in their Bag of Holding (III) and a newly found Bag of Holding (II). Finally, the party found the mechanism to activate the drop function of the central part of the bridge, which made 15’ of the bridge fall away at the center of the bridge. That part of the bridge hangs off the tower side of the bridge by a giant hinge, and can be pulled back into position through a massive crank and pulley system inside the keep protective towers on either side of the portcullis and gate.
The Pegasus arrive in the afternoon, and are brought into the tower for rest and safe keeping.
27th Tarsakh of Storms
Zanakin talks in private to his friendly Pegasus mount, Deventrium (Male Pegasus with 6HP per die), and asks him (in elven) to be his personal mount. A DC20 diplomacy (helpful to friendly) was required with a bonus of (+ 4 skill & synergy + 2 Breckenheir + 2 Heal @ Troll Battle + 2 common goals + 2 Brooch of Corellon + 2 saving Uldath = + 14). Zanakin rolls a 7 (7 + 14 = 21), and finds himself the owner of a Pegasus mount!
Maythor writes a note for King Azoun IV requesting the Cormyrian throne to peruse all the documents in the Storm King’s Hold. He believes the bandit attacks verse the arms merchants was controlled from this facility, among other things, and needs help to understand the scope of the operation. He mentions he believes War Wizard support, with accountants will be needed, and if they can get to Castle Blade they should be able to get to the Storm King Hold via Devrille Wind Walk divine magic. The note is put into a scroll case, and tied to Breckenheir’s neck.
Maythor tells Breckenheir to fly with Deventrium to Crownguard Keep in Suzail, and find MarcusLor or his leadership to take the message to the throne. He then tells Breckenheir to fly back to Highmoon to pick him and Zanakin up for a trip to Shadowdale. They anticipate this will take 5 to 6 days for the Pegasus to make it to Highmoon.
Maythor, Zanakin, Kiltila, and Uldath have Devrille cast Wind Walk on them afterward, and travel to Highmoon. The rest of the party (Brom, Dorteck, and Shandra) will continue searching the hold, and Devrille will Wind Walk to Castle Blade to get reinforcements.
The party arrives in Highmoon outside of Oghma’s Library in late morning. The day is brisk and clear, with storm clouds approaching from the west. After talking to some Library servants, they determine that The Indexer is at a meeting the leaders of Highmoon are voting on a new leader! The Servants gather the Indexer and Mandarek, and bring them to the 4 outside the library. The Indexer is without words when he sees his friend Uldath, and they exchange hugs. The party comes up with a plan.
Mandarek gives orders to a nearby patrol of Purple Dragons to keep a sharp eye, and the party walks to the amphitheater south of Uldath’s Tower, where the vote is taking place. At the ampitheter are many leaders of Highmoon, many are merchants and other important persons (human and elf) which the party does not know, but a few of the elves are recognized from the battle at Uldath’s tower. Upon entering the amphitheater, Maythor saddles up to Zerick and tells him not to move. Upon the Indexer announcing Uldath’s return, and exasperation of the people of Deepingdale; large rumbling the sounds of an earthquake and sounds of buildings collapsing can be heard to the NW by the Highmoon garrison, and south Highmoon. From the amphitheater, a huge Earth Elemental (30’) can be seen rising up above the garrison and destroying everything in it’s path. The amphitheater is emptied with Uldath yelling commands to protect the residents of Highmoon. Mandarek leaves to find the Purple Dragons. Zanakin, Maythor, and Kilta engage the NW Elemental!
Combat ensues with the NW Earth Elemental. Zanakin’s well times Ice Storm keeps the creature nearly immobile as it works to destroy the garrison. 13 rounds of spells, spellfire, and melee combat destroy the first elemental. The group runs south into Highmoon where the second elemental is destroying everything in its path as it makes it’s way towards what seems like Uldath’s Tower. The party engages the second earth elemental along with Mandarek and some Purple Dragons and the High Indexer. The battle is won by the Indexer using a Banishment spell to send the elemental back to its home plane!
Whoever summoned or gated the elemental is still at large!