The Only One

Giants Keep at Borskyr Bridge

After a fierce fight in the main entrance the band exited the giants stronghold to regroup and heal up. The second foray in to the keep went as expected until Maythor was seperated from Zanakin, Deverille, and Chandra by a wall of stone. This was when the Kraghorran revealed itself for the first time.

Blow by blow here

Trouble at Boarskyr Bridge

Powerful spells, well laid plans, and a long walk bring the COB to their target. More careful planning and a bold advance, result in an ambush and a tactical withdraw for our heros.

Read about it here

Roads to Scornubel

Date: 3 December, 2011

Flamerule 3 (July)
Party: Maythor (11), Zanaking (11,1), Devrille (10), Shandra (7,1), and Kiltila (3)

Zanakin the dumb gets his brain back. From this point on its an all out chase after Viceroy. From Beregost to Baldurs Gate and east to a cold shoreline on an empty river, in the middle of nowhere.

This session starts out on the 3rd of Flamerule (July) in the City of Beregost. The day previous, the party was mercilessly attacked in an ambush along the road while leaving Candlekeep. The ambush was led by Viceroy and two of his henchmen. The party was victorious, but Zanakin was left feebleminded. The party brought Zanakin to Beregost in hopes of finding healing at the Morninglord’s Temple.

The party stays the evening at the local inn in Beregost.

Flamerule 4
Devrille brings Zanakin to the temple for restoration. Devrille also purchases 2 heal scrolls. Zanakin is renewed through the powerful magic of the Morninglord’s Chief of Archives, Gorelum Dimroy.

Additionally, the party removes the deceased enemy from the ambush on Flamerule 2, and use speak with dead spells. It is determined that the Warlock met Viceroy in an inn called the Inn of the Broken Galleon in Baldur’s Gate. From the deceased ranger, it is determine that Viceroy is at least as powerful as Zanakin, and was in contact with a Zhentarim agent whom is the Merchant Lord of the Sword and Crescent Arms Company, based in Baldur’s Gate. It is also determined that Viceroy’s tower is in the Dragonwall, and he does have some pieces of the Rod of Veskra.

Flamerule 5
The party leaves north towards Baldur’s Gate using Phantom Steeds. Zanakin uses the Base of the Rod of Veskra to determine the possible location of Visceroy, whom seems to be moving north.

The enemy bodies are left behind and disposed.

The party stops at the Friendly Arm Inn, but does not spend the evening.

By evening, the party arrives in Baldur’s Gate – and attempt to disguise themselves as travelers. However, the party feels as though they are being watched as they enter the SE gates of the city (bridge gate). They leave out the NE gates and stay the evening in a nearby wooded area.

Flamerule 6
Zanakin and Shandra go into town and visit a small magic shop called The Jeweled Coffer. They purchase 2 crystals. A few other visitations and they sell of excess gems and jewels, and attempt to gather information on Visceroy or his allies – no information is gained.

Upon returning that evening, the party decides to set an ambush on the road. They assume Visceroy is in Baldur’s Gate because the base section of the Rod of Veskra points at the city. The ambush is set on the road. Shandra will take rear watch and watch the river – in case Visceroy is on a phantom steed like the party.

Flamerule 7
This morning Shandra sees a black-cloaked rider on a phantom steed fly east on the river. The party assumes this must be Visceroy from her description, and make chase.

Using the Base of the Rod of Veskra, Zanakin can determine his general location. The party passes the river-port city of Elturel, and determine Visceroy is staying the evening there. They set an ambush for the next morning along the river at a suitable location.

Flamerule 8
The ambush set, Visceroy speeds past the party only to bet the trap. Before 12 seconds pass, the evil wizard is vanquished in a near-shore river battle. Maythor makes LV 12!

The party rests for the day, staying off the river.

Flamerule 9
The party uses speak with dead to determine that Visceroy’s commander is the great Ashemi, the Zhentarim Black Cloak Commander. His tower is located inside the castle of the westgate (dragonwall), Ashemi has access of the other piece of the Rod Visceroy discovered, and Visceroy did slay Delmanton The Blue in cold blood many years ago.

Flamerule 10
The party resumes travel and makes it to Scornubel. Traveling around the city, they make north and arrive in at Demetrius’ tower. Demetrius speaks with the party after soup. Mostly small-talk, but alerts the party of an adventure that could use their assistant near Boarskyr Bridge. Demetrius also agrees to sell Zanakin a Boccob’s Blessed Book, and a few spells (allowing use of his lab as well. Finally, Demetrius allows Kiltila to train LV 4 in his tower, if she so desires.

Maythor rolled a ‘1’ for HP’s!


All the gory deatils here

The Peril of Candlekeep

Date: 17 September, 2011

Kythorn 21 [JUN] (DR 1364)
Party: Maythor (11), Zanakin (11,1), Devrille (10), Shandra (7,1), and Kiltila (3)

The party stays the evening at the local inn in Berdusk, Chauntea’s Glade Inn to await Demetrius’s arrival.

This session starts out on the 21st of Kythorn (June) in the City of Berdusk. The days previous, the party was delivered the Master of the Hunt to Lord Bron of Iriaebor, and destroyed his two Beats of Malar. Also, the party helped hunt-down a Zhentarim agent in that city, and Zanakin was nearly assassinated. After these adventurous days, the party resumed their trek towards Candlekeep, and ran into Demetrius and Kiltila in Berdusk.
Pregame Prep Joe removes 3,000 gp from the party treasury and put toward keep costs. Maythor uses 6,000 gp of his own coin for future costs.

Demetrius arrives with Kiltila. Kiltila had traveled many days (story not provided here) to be with her friends and husband once again, full well knowing the dangers. Demetrius ensured the final hand-off was made personally. Demetrius provides some new information on the on goings in the north (North trade route under attack from the High Moore, Merdravik still on the move)Demetrius also lets the party know that if they find themselves in Baldur’s Gate, to look up an old acquaintance of his that operates a magic shop: Orienthis Veldrik, owner of Mystra Gifts magic shop.

Kythorn 22
The party leaves south on phantom steeds across the Greenfields.

Note: Devrille puts his backpack in the Bag of Holding or he has encumbrance issues.
Phantom Steeds: Using Zanakins level, should be able to move ~300 miles per day.

Kythorn 23
The party arrives in Nashkel and notice that a formidable force from Amn and Flaming Fist from Baldur’s Gate are facing off in town. Amn may be making a claim to lands around Nashkel, which Baldur’s Gate disagrees with. Tension is high, but no formal skirmishes have occurred.

The party stays the evening at the Grinning Boar.

Kythorn 24
The party travels north on phantom steeds and arrives in Beregost. They make merry Ulcaster’s Draft Tavern and Inn, and make acquaintance with Eiriana, a robust woman in her 50’s who seems to know a thing or two about adventure.

The party also learns of a mysterious and reclusive wizard named Poralthek The Traveler whom resides in a tower west of Beregost.

Kythorn 25
The party arrives in Candlekeep. Zanakin provides the book Demetrius gave him to gain official entrance to the library for 10 days.

In general, the party learns of some of the inner-workings of Candlekeep and met some of the leaders of the sanctuary, including:
Keeper off the Tombs: Urant. Urant is the current leader of Candlekeep.
First Reader: Hesraf Youlshieef (most learned sage of the monastery)
Chanter: Fredrick Ostwether

Flamerule 1
Over the next 6 days, Zanakin finds the information he seeks about the Rod of Veskra. Assigned scribes copy down the information he seeks. Additionally, Urant spends time with Kiltila (and Maythor), as he was informed upon her arrival. Kiltila special ability to see into the Web of Life through the weave is a power Alaundo is said to have, and is a once in a generation ability given to humanity. He verifies that Kiltila is a special friend to Candlekeep, and is a Seer.

By the end of their time there, Urant agrees with Maythor to set up a protocol that if anyone tries to find information about Kiltila at Candlekeep, he will use Sending to send this information to them.

Flamerule 2
The party leaves east towards Beregost on phantom steeds.

Late morning, the party is ambushed by a powerful evil ranger, warlock, and wizard- whom happens to be Zankin’s nemesis Viceroy. A epic battle ensues where the party is nearly destroyed. However, through luck, strength, and force of will, the party survives and defeats the enmy. The ranger and warlock are killed, and Viceroy escapes nearly unharmed. Maythor is left highly wounded, and Zanakin left feebleminded.

After picking up the pieces from the battle, including their opponents bodies (Bag of Holding), the party arrives in Beregost by the end of the day.



Assassin at the Wandering Wyvern

Date: 23 July, 2011

Kythorn 17
Party: Maythor (11), Zanakin (11,1), Devrille (10), and Shandra (7,1)

The party brings the wounded Master of the Hunt back to Lord Bron. After delivering the evil foe, they found out from Lord Bron’s High Ranger that they determined that the inner circle traitor was Palace Commander, under orders from a local Merchant Lord. A force of palace guards was being dispatched to arrest the Merchant Lord. The party requests to go along for the ride, which is agreed to.

En route to the Merchant Lord’s mansion located in upper Iriaebor, the force is attacked by the Merchant Lord in the street. The Merchant Lord turned out to be a powerful wizard and Zhentarim agent. Many soldiers fall in the battle, and the party engages the wizard and his henchmen, but at the end of the battle the evil wizard escapes.

Kythorn 19
The evening before leaving, Zanakin is tricked from the Wandering Wyvern into the city streets at night, and is ambushed by an assassin named the Dark Saber. Zanakin is paralyzed, but a lucky turn of events brings Maythor into the street against the assassin. The assassin is able to escape by the edge of his life.

Kythorn 20
Morning finds the city-folk invited to the hanging of the Master of the Hunt. A celebration ensues as Lord Bron tells the citizens the enemy terrorizing the northern locales has been vanquished.

The party leaves its mounts under Lord Bron’s care, and decides to travel via phantom steed over the River Chionthar.

The rested party heads west on water-walking phantom steeds towards Berdusk.

Kythorn 21
The party arrives mid-day in Berdusk and stay at a local Inn called Chauntea’s Glade. Zanakin is contacted by Demetrius via a sending spell, and told to await his arrival in the next few days.


Trouble in Iriaebor

Trouble in Iriaebor

Date: 28 May 2011

Kythorn 6 (June)
Party: Maythor (11), Zanakin (11,1), Devrille (10), and Shandra (7,1)

The party leaves via mounts SW towards Iriabor. Before the end of the day, the party crosses the Bridge of Fallen men and see the remains of some of the caravan that was ambushed by Marsh of Tun bandits. They decide not to pursue the bandits after deciding it would be difficult to track and catch them.

Kythorn 7
The party arrives at the end of the day in the trade city of Proskur. They stay the evening at the Budding Rose Inn. They leave for Easting the next day.

Kythorn 10
After the second hard day of travel towards Easting, the party is attacked at night by 2 Owlbears. The party easily matches them in combat and is victorious.

Kythorn 11
The party arrives in Easting by evening. A merchant caravan under the command of Captain Myron will be leaving for Iriaebor the next day. The party asks to travel with the caravan, and Captain Myron agrees.

Kythorn 14
The party travels for 3 days with the merchant caravan and arrives in the City State of Iriaebor. Knowing the better inns and fest-halls are in the upper city (though adventures generally are unwelcome in the city), the party rides their mounts to the upper city and finds rooms at the The Wandering Wyvern, proprieter Chyron Nimbas.

Kythorn 15
The party is approached by Iriaeborian soldiers under Lord Bron, and requested to visit the Iriaebor city palace. It is at the city palace the party is met by Lord Bron’s High Ranger (name). They are asked if they are willing to undertake a quest for Lord Bron to track down and capture or kill an evil intruder that has been terrorizing northern hamlets and villages.

To complicate matters, someone on the inside of Lord Bron’s inner circle seems to be in-league with the enemy. The intruder has already killed numerous citizens, and is responsible for slaying Iriaborian patrols, a small mercenary company, and an adventuring band called the Golden Spear.

The party agrees, and they agree to the High Rangers plan to bait the informant as well, since the enemy will know they are coming. The party meets with Lord Bron, and he is humbled by the party’s acceptance of the quests, and happy to assist them in any way.

Kythorn 16
The party equips itself with additional potions before traveling, and leave in the morning with a Iriaeborian scout to the vale where the enemy was last seen.

By early afternoon, the party arrives in the abandoned vale and travel along the eastern woodline. After circumventing the vale and traveling to the western side from the north side of the vale, the enemy engages the party in the woods.

The enemies name is the Master of the Hunt, and is assisted by two powerful Beasts of Malar. Using superb teamwork and extraordinary skills, the party destroys the Beasts of Malar and gravely wound and capture the Master of the Hunt.


Official write up

Bandits or No Bandits

Great Tales in Greatgaunt

Date: 19 February 2011

Mirtul 26 (May), 1364
Party: Maythor (11), Zanakin (11,1), Devrille (10), and Shandra (7,1)

The party is mounted on their personal mounts, equipped for extended overland travel

The party left out the southern gates of Eagles Peak continuing their first leg of the journey towards Candlekeep. It is outside the gates where the party runs into a Purple Dragon patrol being mustered to track down a band of rogue humanoids that attacked a homestead the evening before, and took prisoners.
Maythor and Zankin decide they should step into to help the local commanders and use Shandra to track the humanoids into the Sunset Mountains. Since the way will be difficult terrain, but the humanoids have a many-hour head start, the party elects to take their mounts, and lead them by foot when appropriate. Tracking the few ogres and orcs leads the party east, then north.

Mirtul 27
After a long day of tracking, and into the evening, the party takes some rest.

By morning, the party catches the small band of orcs and ogres by surprise. A short battle erupts, with the humanoids destroyed under blade, arrow, and spell. The party rescues Avril Salbrent and two of his young sons. Avril is a local Eagles Peak farmer and shepherd, and very appreciative of his rescue.

The party heads south and east towards Eagles Peak.

Mirtul 28
The party arrives at Eages Peak, and once again stays the night. An official reception at the small keep held by Lord Nambravyn and Commander Zelmann is held for ht party, and they offer their thanks and assistance any time the party is in Eagles Peak.

The orc prisoners did go back to their homestead, but not before Maythor giving them the coin they took from the humanoids – much of it originally theirs.

Mirtul 29
The party heads south.

Mirtul 30
After a long day of travel, the party camps off the side of the road (the usual protocol).
During watch, the party is ambushed by a group of beasts known as Shadow Mastiffs. The battle was fierce and at times interesting due to fear-affects, but in the end the party was victorious. The next few hours was spent re-gathering their mounts and finding an alternate camp-site.

Kythorn 1
The party passes by Skull Crag, but does not stop. They camp on the outskirts of the small walled city.

Kythorn 4
The party arrives in the city of Greatgaunt.

During the evening at the local tavern, some interesting events take place. Fist, a well-known local bard arouses the tavern by doing an excellent impersonation of Vandergahast. This impersonation touches Maythor’s nerves as he has a few choice words for the bard, and he calls for the arrest of the bard (which does not happen).

Shortly thereafter, the party hears word of a caravan that was ambushed by bandits on the Bridge of Fallen Men that morning – what was left of the caravan had just arrived in Greatgaunt.


Rest, Training, and Travel

Date: 13 November 2010

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Deepwinter 26 [JAN], 1364
Current Party:
Maythor; Level 11 Fighter
Zanakin; Level 11 Wizard (soon to be Level 1 Fighter)
Devrille Fortholm; Level 9 Cleric of Torm
Corenia Dilraza Helaxrazia, Level 8 Wizard/ 2 Figher/ 2 Rogue
Dortek Ironhouse; Level _ Fighter

Pregame Prep:
This session starts out on the 26th of Deepwinter (January), 1 day after returning with the dragon hordes treasure. The party will travel using Phantom Steed to Suzail
MarcusLor is selling a +3 Long Sword to the Party Treasury for 14,400 gp.
Morthrou will be training all the mundane items secured after the decisive battle and bring them to Arabel for sale when the weather clears up (Tarsakh). The party thinks this should net them 13,189 gp for the party treasury. Zanakin’s party treasury sheet has the rest of the items won from the battle (after splitting the treasure among all parties involved).
Zanakin has 11 days left of training to make 1st level fighter, and is looking to train a two new feats. Corenia will train Zanakin in Improved Initiative. A trainer will need to be found for Storm Bolt spell.

Maythor will continue to pre-train 12th level fighter.

Maythor, Zanakin, Devrille, Dorteck, and Corenia equip themselves for winter travel to Suzail. They plan on staying in Crownguard Keep for the duration of their stay. Meanwhile, MarcusLor Crownguard, Dorteck, and many of the others at the dragon and humanoid battle will continue to ensure Blade Keep is secure. MarcusLor will return with what is left of his cavalry shortly after Maythor and Zanakin leave.

Deepwinter 27
Zanakin summons 4 phantom steeds, and the party moves across the winterlands towards Suzail. With a stop in Arabel, they figure the trip will take 5 days.

Over the next 5 days, no noteworthy encounters take place.

Alturiak 1 [FEB], (DR 1364)
The party arrives in Suzail and settles in at Crownguard Keep. Zanakin begins his final training for level 1 Fighter. Corenia will train Zanakin for 14 days in the art of Improved Initiative feat. Afterwards her plan is to return to Blade Keep.

Alturiak 2
Visiting the Towers of the War Wizards near the palace, Zanakin finds that a mid- ranking War Wizard named Humran Spearworth, a mid-level Evoker, whom is willing to train Zanakin in the art of Storm Bolt. However, he is unable to train him for at least 30 days.

26 days pass with both Maythor and Zankin training during the day, and getting some much-deserved R&R during the evening hours.

Alturiak 28
After a visit to the palace, Maythor speaks to Constal Kherik Neovok at the Suzail Garrison. Kherik connects Maythor with Sthavar. Sthavar is the Suzail Garrison Commander, commander of the militia, and Lord of Suzail. He is responsible for the safety and security of all things Suzail, and a close adviser to Azoun Obarskyr IV, King of Cormyr. Sthavar’s and his subordinate Oversword Deleep Zharinthan agree to make time to train Maythor in greater weapon specialization – which is a feat that only a few powerful fighters in the nation know the secret of. Training will start on Ches of Sunsets 8, and will take 25 days.

MarcusLor and Dorteck return from Blade Keep with the men and mounts still alive after the battle.

*Ches of Sunsets 2 [MAR] (DR 1364)
Zanakin begins storm bolt training with Humran Spearworth at the Towers of the War Wizards in the palace area. Training should not take more than 18 days. He returns during the evening to Crownguard Keep.

Ches of Sunsets 8
Maythor begins greater weapon specialization training with Sthavar and Deleep at the Garrison grounds. Often times they provide him direction and leave him with Purple Dragons to train with. One of the two (usually Deleep) returns every few hours to monitor his progress and provide additional guidance. He returns during the evening to Crownguard Keep.

Ches of Sunsets 20
Zanakin’s Storm Bolt training is completed. He begins training on the final skills to complete his training to 1st level fighter.

Tarsakh of Storms 3 [APR] (DR 1364)
Maythor’s feat training with Sthavar and Deleep is completed. Maythor continues to pretrain skills and other essentials while he awaits Zanakin to complete his training. Both men continue to stay at Crownguard Keep during the evenings. MarcusLor spends much of his time with Alusair, but will make time every few days to spend with his friends. Dorteck livens up the party during the evenings after a long day of training is completed.

Tarsakh of Storms 4
Maythor, Devrille, and Corenia leave Suzail to Arabel mounted. Zanakin remains behind in Suzail to complete his training.

Tarsakh of Storms 10
Maythor, Devrille, and Corenia meet Morthrou Silversword in Arabel. No noteworthy encounters occurred.

Morthrou rode with a host of Purple Dragons and some Blade Keep soldiers to sell the mundane items gathered after the defeat of the humanoids. Morthrou also brought the parties war mounts, Zanakin’s book to enter Candlekeep, extra coin, the Rod of Veskra, and a +2 rapier.

While in Arabel, Maythor picks up Shandra Pyralthek. Shandra is completed with her Ranger training and is now a LV 7 Rogue, LV1 Ranger. Corenia will travel back to Castle Blade with Morthrou.

After the meeting, Maythor, Devrille, and Shandra leave for Suzail.

Tarsakh of Storms 16
After the meeting, Maythor, Devrille, and Shandra arrive in Suzail. No noteworthy encounters occurred.

Tarsakh of Storms 19
Zanakin’s training is now officially complete. He is now a full-fledged 1st level Fighter!

Tarsakh of Storms 20
Maythor and Zanakin are contacted by the palace and told they are personally requested by the king during a celebration at Greengrass at the palace. They wisely accept the invitation.
Maythor’s feat training with Sthvar and Deleep is completed.

Greengrass, 1364
A fantastic celebration was held at the Cormyrian Royal Court, as is customary every year. Because of recent events, this is an especially honored occasion. Nobles, landed gentry, lords, knights, and friends of the crown from across the kingdom arrive amid much fanfare.
It is at this party that King Azoun IV announces MarcusLor and Alusair are to be married at a later time. It is also during the celebration a ceremony is held to award Maythor and Zanakin the Honor of the Dragon Heart . This is the most prestigious award given in Cormyr (much like the Medal of Honor), and those awarded join the ranks of a select few heroes of the realms.

*Mirtul 11 (MAY), (DR 1364)
*Party: Maythor (11), Zanakin (11,1), Devrille (10), and Shandra (7,1)

The party leaves on horseback towards Candlekeep. They follow the trade route towards Arabel.

Mirtul 15
The party arrives in Arabel and stays at the Craftsman’s Doorway. They await Morthrou to have a last meeting before departing.

Mirtul 16
Morthrou arrives in Arabel and meets the party at the Craftsman’s Doorway. Discussions are had, agreements finalized, and the party prepares for the long-trek west.

Mirtul 17
The party heads west towards Eveningstar. Morthrou rides east towards Blade Keep (with the patrol he came to Arabel with).

Mirtul 20
The party passes through Eveningstar.

Mirtul 22
The party passes through Tyrilluk.

Mirtul 23
The party enters into the Storm Horn Mountains and passes through High Horn.

Mirtul 24
On the westwards side of the Storm Honrs the party enters Hlundeth and stays the night.

Mirtul 25
Following the west trade route along the western side of the Storm Horn Mountains the party enters the fortified and tightly controlled city of Eagles Peak.

Mirtul 26
The party rides south out of Eagles Peak, and find trouble…


Finding the Green Dragon Treasure

Date 10 July 2010

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Deepwinter 15 (January)
Current Party:
Maythor; Level 11 Fighter
Zanakin; Level 11 Wizard (soon to be Level 1 Fighter)
Devrille Fortholm; Level 9 Cleric of Torm
Corenia Dilraza Helaxrazia, Level 8 Wizard/ 2 Figher/ 2 Rogue
Dortek Ironhouse, Level 11 Fighter

One day after the epic battle vs a hoard of hobgoblins and a green dragon the Covenant of the Blade sets out on an 8 day trek to find the dragons treasure.

Pregame Prep This session starts out on the 15th of Deepwinter (January), 1 day after the epic battle agains the dragon and humanoids at Castle Blade. The party is making preparations to travel to the Cult of the Dragon site in the Hullack Forest (the base was previously destroyed by the party) in an attempt to find the dragon treasure horde.
Zanakin has 11 days left of training to make 1st level fighter.

The COB, leadership and Purple Dragons leadership work out a deal with the hobgoblin’s that helped defeat the enemy horde. The hobgoblins will take the valuable items that they brought with them, plus a very small amount of the winnings (equipment) with them. They also move their dead east of the castle, to be picked up at a later date.

The party also skins the dragon to allow an armorer to create armor and shields. Maythor, Zanakin, Devrille, Dorteck, and Corenia equip themselves for winter travel towards the Hullack in search of the dragon treasure. They move on foot.

Deepwinter 16
The party reaches the eastern side of the Hullack.

Deepwinter 17
The party reaches the ancient elven standing stones in the afternoon, which is the landmark to head north into the deep of the Hullack. The party moves north.

Deepwinter 19
Traveling on foot stealthily over the next two days, the party arrives at the remains of the Cult of the Dragon and humanoid encampment. It is unmanned. The party stays the evening, on alert.

Deepwinter 20
Devrille uses Speak With Dead spell on the morning on one of the cult of the dragon warriors and ascertains the dragon lair is somewhere in the hills to the NW of the encampment.

The party leaves NW, and splits apart in 2 groups to cover more ground.

Deepwinter 21
The party finds a giant cave, secluded in the trees and rocks of the rocky portion of the Hullack. They enter the cave and pass a number of traps meant to push-away invaders. Damage to the band is minimal in avoiding and disarming the traps, and no additional encounters are found. The party finds a large horde of treasure, and carries away the majority of it in their Bag of Holding.
After grabbing everything they can carry, the party heads toward the main trade route.

Deepwinter 22
A massive blizzard keeps the party in-place for a day.

Deepwinter 24
The party returns to Blade Keep to break-down the treasure.

Official write up
Finding the Dragon Treasure


The Battle of Castle Blade

Date: 08 May, 2010

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Deepwinter 14 (January), 1364
Current Party:
Maythor; Level 11 Fighter
Zanakin; Level 11 Wizard (soon to be Level 1 Fighter)
Devrille Fortholm; Level 9 Cleric of Torm
Corenia Dilraza Helaxrazia, Level 8 Wizard/ 2 Figher/ 2 Rogue
Dortek Ironhouse, Level 11 Fighter
MarcusLor Crownguard, Level 11 Fighter
Morthrou Silversword), Fighter 8

*Also assisting in the battle:
Mandarek Ravensclaw, Lvel 11 Fighter
Brom (Hill Giant Fighter Trainee)
Alusair (6),
Erik (2),
Captain Coren (6)

This session culminates in the historic battle of Castle Blade, a.k.a. Blade Keep. After numerous turns and twists, dark days and glimmers of hope, an army of over 3600 hobgoblins (90% of force) , wolf riders, bugbears, ogres, and hill giants led by the hobgoblin King Vanrakesh and a powerful mature adult green dragon reached the east side of Castle Blade – with the dragon leading the charge. This force was met by about 1,700 Purple Dragon footmen, archers, and cavalrymen, Blade Keep regulars, MarcusLor’s cavalry, a small group of priests and War Wizards, and the Covenant of the Blade (COB)

The COB’s plan put their limited army hidden in a fortified position in the forest to the west, leaving the palisade and castle empty – except for the adventurers. Early that morning, Zanakin met the enemy est of the castle in an effort to draw the dragon to the castle before the enemy army arrived – which worked. The epic battle ensured outside, then inside the keep walls, where a well prepared COB met the green dragon in hand-to-hand combat. With no casualties, the COB was able to defeat the dragon, and flee west towards the wood line where the allied army awaited.

The humanoids attacked the empty castle and razed the palisade before the horns of Cormyr called their attention to the wood line. The humanoids regrouped and marched on the wood line, and met the allies head-on in cataclysmic combat. The eastern hobgoblins that the COB had an alliance with turned on their arch-enemy in the midst of the battle, and helped stem the onslaught of the superior enemy hobgoblin force.

Combat did not last not more than 10 minutes, and a surgical attack by members of the COB to kill King Vanrakesh, his evil priestess and bodyguards spelled the defeat of the enemy, but not before many hundreds fell on the battlefield.

At the end of the day, the party’s assessment was captured here:
‘As the sunlight starts to pass the zenith of the sun on the 14th of Deepwinter, you traverse the scene of carnage and ruin. To the east is a dark plume of smoke rising gently towards the Thunder Peaks – the last remnants of the wooden palisade slowly burning away. The castle still stands, but you know that the inner rooms have been ransacked. Around the edge of the wood line, in an area about 1000 feet by 400 feet, the snow is almost completely gone. It has been replaced by trampled mud, remnants of armor and weapons, blood, and broken bodies. In some areas there may be 5 feet between adjacent bodies, but in other areas, such as where the spike wall had been, piles of dead number stack upon one another. Hobgoblins, bugbears, ogres, hill giants, humans, horses and dire wolves lie side by side on the field with one thing in common, today was the day of their last breath.

You see the final battle to protect Alusair was about 20 feet behind the spike wall, the initial defensive line had broken, but not the will of the allied warriors to fight. It is to your estimation that the total fight from the time of the first arrow until the enemy began to break contact lasted a little over 5 minutes.

Maybe today you wonder if it is all worth it? Was the death and destruction of so many goodhearted warriors worth this little spot of land between the Hullack and the ThunderPeaks that you call home? To the families of the nearly 500 Cormyrian’s that lost their lives on the field today, that may be a question that will be asked for years to come…’

The final tally after the end of the battle was:
Type 1) Start 2) Survived 3) Killed
Purple Dragon & Allied Footmen: 1) 422 2) 105 3) 317
Purple Dragon & Allied Archers: 1) 422 2) 376 3) 46
Purple Dragon & Allied Cavalry: 1) 335 2) 212 3) 123
Allied Priests 1) 5 2) 3 3) 2
Allied War Wizards 1) 3 2) 3 3) 0
Allied Hobgoblins 1) 599 2) 58 3) 541
Total Allies Killed 980

Enemy Hobgoblin Killed 1864
Enemy Bugbear Killed 215
Enemy Ogre Killed 22
Enemy Hill Giant Killed 4
Enemy Dire Wolves Killed 25
Enemy Mature Adult Green Dragon 1
Total Enemy Killed 2190

Notable characters killed in the battle:
Derelen Smithen (Keep Constable)
Ingram Norenstone (Keep Footmen Swordmajor)
Listnen (Keep Footmen Blade, Silversword family hireling)



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