The Only One

Long_Road_to_Evereska

Date: Late Spring, 1992

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25 Hammer [January] (DR 1360)
The group arrives at Alaghon in the evening, and must have the city gate opened to let them enter.

The party(21) takes its leave from Lady Assyria and her men, and arrive at the Cormyrian Consolate.

Upon arriving, Lowkey finds out from MarcusLor that another dagger, from the Fire Blades supposedly, was left at the Consolate, with a note of warning. This has happened a few times before, and has something to do with the civil struggles the Turmish capital is going through (the party believes).

MarcusLor had found another ship to sail on, which is sailing to Starmantle in a few days. He had already arranged travel.

Also, another 20 Cormyrian Purple Dragons, under the command of Sword Captain Byrin Nereth, had arrived in Alaghon, at the consolate, just a few days past. The group also had a half-elven scout by the name of Eslo with them.

26 Hammer
MarcusLor, Lowkey, Salguod, and Eslo travel to the merchant caravel “Crystal Wood” that MarcusLor had made travel arrangements with. They speak again with its Captain, Blomthen Celgra, from Chondath. Blomthen is still awaiting some merchant goods to be loaded on his ship, and then he will sail, not more than 2 days.

The 4 men are followed by a dark rider on their way back to the Cormyrian Consolate. Upon arriving, it is noted the rider had disappeared.

Upon returning to the Consolate, the party also finds that the Cormyrian Embassy is to be dismantled, by order of Azoun Obarskyr IV, King of Cormyr. No specific reasons are given, but the Consulate will be emptied within 2 days time by that order (brought by Byrin Nereth).

IMPORTANT NOTE:
**Lowkey has a dream of being in an unknown Elven Valley, though it looks similar to Evereska. His old childhood friend, Elthavarous, who is in full battle garb, accompanies him. Lowkey can’t understand his friend’s need for his gear, in the most peaceful, safe, and serene settings in the Realms. The dream leads to a horde of Humanoids of all types, and numerous bands, coming from all directions upon the elves, killing everything in their path. The elves, unprepared, are unable to save themselves.
END IMPORTANT NOTE

Note: The dream is about the impending disaster to the elves and humans unless they band together. Or so Lowkey deciphers it that way.

27 Hammer
The party shops in Alaghon for last minute supplies for their trip to the northern lands where the port cities of Starmantle, and Westgate are.

That day in the mechart markets of Alaghon, Lowkey, Salguod, and Eslo encounter a peasant at a Gemsmerchant’s shop that suddenly goes mad, and attacks a guard on his way to attack Lowkey. The peasant is overbeared by Salguod, but dies soon afterwards mysteriously.

Upon returning to the consulate, the 3 hero’s are followed once again by the dark rider on horseback from a distance. The 3 men give chase, but he disappears. After disappearing, Lowkey hears the whisper in his ear “I have found you”, and laughter afterwords.

Party(22):
Lowkey Silverfang (Moon Elf Male LV 5 Fighter),
Eslo (Half Elf Male LV 1,1 Fighter/ Thief),
Maythor Silversword (Human Male LV 1 Fighter),
MarcusLor Crownguard, Duke (Human Male LV 9 Fighter),
Fallitherin Calathswood (Sun Elf Male LV 7 Fighter),
Kerthavin (Moon Elf LV 6 Fighter),
Selespear (Moon Elf LV 5,5 Fighter/ Wizard),
Azorin Merrywith “Wolfriend” (Human Male LV 7 Ranger),
Cylindia Goldmoon (Half Elf Female LV 3 W(Enchanter)),
Kishara (Moon Elf Female LV 1 Commoner),
Kiltila Silversword (Human Female LV 1 Commoner)

WEATHER: Temperate, Costal, Winter
Terrain: Ship Travel
Movement: Ship Travel
Movement Modifiers Possible: Storms

28 Hammer
The Consulate members from Cormyr finish packing their belongings, and make way toward the docks of Alaghon, where their ships await to take them north, out of Turmish.

The half elf Eslo gets permission to leave his scouting service under Biron Nereth’s command, and join the adventuring band.

The young Cormyrian Blade, Maythor, is given a discharge from his service in the Consulate of Alaghon, under Krydon Fairstone, and joins the adventuring group also. He is allowed to join them because of his voluntary service to the Purple Dragons, and because he is a young Lord of Cormyr himself.

The young Ranger Salguod will be boarding another ship (of the 2 ships going north) to travel to the City State of Starmantle, to join with his brother, in their future exploits.

Party additions: Maythor Silversword, Eslo

Party subtractions: Salguod

All three are annotated in the party(22) above.

The party boards the merchant caravel “Crystal Wood”, with Krydon Fairstone, and his consulate command (approximately 35 individuals). Only a few horses of the consulate are taken. The merchant caravel plan is to travel to the City State of Westgate, and then across the Dragonmere, to Cormyr (weather permitting).

The rest of the Purple Dragons, under Biron Nereth, board the Cormyrian War Caravel “Starlight”, with much of the consulates valuables, with Salguod. The Warship will stop in the City State of Starmantle, where the soldiers, and their gear and valuables, will have to find another ship to Cormyr.

The ships leave Alaghon a few hours after sun up.

30 Hammer
A strong winter storm on the Inner Sea separates the two ships. The storm is very rough, but no lives are lost. All hands except seafaring men, are confined to the lower decks.

1 Special Day – Midwinter
Ships continue to travel north

1 Alturiak [February] (DR 1360)
Lowkey’s birthday, 91 years old (moon elf))

2 Alturiak
The “Crystalwood” comes within sight of the City State (Claw of Winter) of Starmantle to the west, but continues to travel north through the winter driven seas.

The warship “Starlight” docks in Starmantle at some point in time, later that day. The party no longer has contact with the members of that ship.

3 Alturiak
As the caravel sails north, the half-elf Eslo steals some of the Purple Dragons coin early in the morning. The coins are of course noticed missing, and MarcusLor pays Krydon 30 gp to keep the peace of the now untrusting Purple Dragons, and certain members of the party, though it is never determined who stole the coin (Eslo).

Ice is spotted on the Inner Sea, and the weather is very cold, windy, and unbearable to the characters, and soldiers, unused to winter travel on the seas.

5 Alturiak
The caravel “Crystalwood” docks late in the day in the large City State of Westgate’s docks. The party, with the Cormyrian Consulate personell, stay on the ship that evening.

6 Alturiak
The party purchases mounts, and a cart in Westgate, and Krydon does the same (8 mounts for pack horses, and a cart), and begin the overland trek to the city of Reddansyr.

WEATHER: Temperate, Winter
Terrain: Cleared, Grassland
Movement: Road x1 (Cleared), Road x1 (Grassland)
Movement Modifiers Possible: Deep Snow x1/4, Moderate Snow x3/4

7 Alturiak
The party, with the Cormyrians, travel SW towards Reddansyr through the civilized towns under the protection of Westgate. The way is slow, and troublesome, under the winter cold, and snow-packed road.

9 Alturiak
The party, with the Cormyrians, arrive in the un-walled large merchant crossroad city of Reddansyr. Krydon will be staying in Reddansyr with his Cormyrian group for a few days. The party takes rooms at a local inn, and prepares to leave NW towards the coastal City State of Teziir the next day.

10 Alturiak
The party says its goodbyes to Krydon, and many of the Cormyrians, and travels the winter ridden lands toward Teziir.

11 Alturiak
On the road to Teziir, the party is attacked by 3 Trolls, wandering the snow packed grasslands. The Trolls are killed. Lowkey and Maythor are seriously injured. Maythor is able to heal himself by drinking a portion of his Potion of Extra Healing.

12 Alturiak
The cart of the party breaks one of its wheels. Not able to fix, or replace the wheel, the party crossloads the gear on the cart, to their all ready loaded pack horses, and continues moving.

13 Alturiak
The party reaches the closed gates of Teziir by nightfall. Unable to enter the city, the party rests the night at the Rising Sun Inn, outside of town, in a local village.

14 Alturiak
The party replenishes its supplies inside the walls of Teziir. Lowkey, Maythor, Eslo, and Azorin purchase a few extra pack horses, and a sled, which will be much better for the snow packed roads, unsuitable for carts at this time of year.

15 Alturiak
The party begins its trek again towards the City State of Elversult.

16 Alturiak
A heavy snow fall blankets the land this day, dropping more than a foot of snow. The party continues to push through the lands towards Eversult.

18 Alturiak
The party reaches Elversult late in the afternoon, and finds an inn inside the city walls. Inside the inn’s tavern, Lowkey is hit on the head by an unseen foe, seriously injuring him. The party sees a shadow like reflection of something move through the room, and outside.

Lowkey, and his companions MarcusLor and Maythor move outside after the shadow. Outside, a town guardsman quickly attacks Lowkey. Lowkey is once again wounded, and the party members are able to subdue the guardsman, since he is most likely controlled by some fell force.

Later that evening, an Elversult Magistrate comes with a patrol to question Lowkey about the event with the guardsman, and then leaves, satisfied that the guard was magically controlled (or so they believe).

19 Alturiak
In the early morning hours, Lowkey confides in some of his close friends in the party that he believes he should leave the group, to bring this evil force following him away from Cylindia, whom so many were lost to finally find, and save her. If he travels west first, it would at least protect those left behind from this group of beings following him, and slowly growing more powerful. MarcusLor agrees to Lowkey’s plan, and tells him he will stay with Cylindia, to ensure with his life that she arrives in Everska safe.

The few young, and new members of the group, including the veteran Ranger Azorin, agree to travel with Lowkey, and help him fight this evil that follows him.

IMPORTANT NOTE:
It is here that the party splits, to ensure the safety of Cylindia, in case the evil following Lowkey becomes more persistent, or stronger. Lowkey knows he must see the only powerful wizard he trusts, Demetrius, and ask for aid.

MarcusLor and Fallitherin decide to stay in Elversult for a few days, and then continue to travel. Their path will lead them through the cities of Priapurl, Easting, Iriaebor, Asbravn, Corm Orp, and finally Hills Edge. It is in Hills Edge they plan to the uncivilized plains, and badlands, for the long trek to the Elven land of Evereska.

The human female Kiltila (who has the unique ability to see events of the weave, and interpret them in the form of visions) who has taken a certain liking to the young Cormyrian Maythor, will ride with Lowkey and his band. She would have no reason to travel to Evereska, and the trail would be much to dangerous to her.

END IMPORTANT NOTE

Party(23): Lowkey Silverfang (Moon Elf Male LV 5
Fighter), Eslo (Half Elf Male LV 1,1 Fighter/ Thief), Maythor Silversword (Human Male LV 1 Fighter), Azorin Merrywith (Human Male LV 7 Ranger), Kiltila (Human Female LV 1 Commoner)

Party Travelling to Evereska: MarcusLor Crownguard (Human Male LV 9 Fighter), Fallitherin (Sun Elf Male LV 7 Fighter), Kerthavin (Moon Elf LV 6 Fighter), Selespear (Moon Elf LV 5,5 Fighter/ Wizard), Cylindia (Half Elf Female LV 3 W(Enchanter)), Kishara (Moon Elf Female LV 1 Commoner)

WEATHER: Temperate, Winter
Terrain: Cleared, Grassland
Movement: Road x1 (Cleared), Road x1 (Grassland)
Movement Modifiers Possible: Deep Snow x1/4, Moderate Snow x3/4

ST) The party says goodbye to it’s comrades, and wishes them luck. They mount their horses, equip their sled, and ride to the west, toward the southern Inner Sea trade route City State of Priapurl. The rest of the band, which will be staying in the city of Elversult for a few days, continues to rest, and prepare for their continued long journey.

21 Alturiak
The party is attacked by 9 Ogres on the snow packed trail, while passing through a heavily wooded area. Eslo and Maythor are wounded badly. The two characters use the last of Maythor’s Potion of Extra Healing. The Ogres are killed. The party finds a Magical Dagger, which they later find to be a Dagger +3!

23 Alturiak
The party reaches the city of Priapurl, and take rooms, and stable their horses, at the Dark Arch Inn. While Maythor and Kiltila are spending some time in the inn’s tavern, a giant Minatour from the Mindulgulph Mercenary Company challenges Maythor. Maythor stands his ground, but is wise not to battle the mercenary minatour. The minatour leaves peacefully, as he was just testing the young warrior.

The group rests at the Dark Arch Inn in Priapurl for the next few days, regaining their strength.

26 Alturiak
The party begins its trek towards the trading city of Easting, which is located along the Trader’s Road. The way is still cold, windy, and desolate.

28 Alturiak
Along the Trader’s Road, on their way to Easting, the party comes across a huge trail of Orcs (Azorin says) moving from the south, to the north, across the road. The band keeps their eyes open, and continues to walk/ ride west.

30 Alturiak
The party reaches the City State of Easting, along the Trader’s Road. They do not intend to stay long, but do rest for the night at a local inn.

1 Ches (Ches of Sunsets) [March] (DR 1360)
The party begins their trail again along the Trader’s Road towards the Large City State of Iriaebor. They travel along with a patrol of 20 well mannered soldiers from that city, who patrol the trail from Iriaebor to Easting.

3 Ches
The party reaches the large city of Iriaebor, with its giant towers of its merchants and nobles, gleaming in the drowning sunlight. They find an inn in the upper city called The Wandering Wyvern, and purchase rooms.

4 Ches
The party stays in Iriaebor for supplies, and to see the sights of the city for a time.

In that time, while in the tavern of the Wandering Wyvern, Eslo becomes engaged in harsh words with a traveling Wizard, who did not wish to be disturbed. After distinct warning from the wizard, Eslo engages the wizard in combat. The wizard casts a Monster Summoning IV (old rules) spell, to throw off his attacker. Finally, to end the encounter, the wizard Disintegrate’s the foolish Eslo, and then returns towards his room, only to disappear.

The party returns to find out what happened to their comrade. They collect what was left of his belongings, and move to another inn, The Old Talking Owl, in the lower city of Iriaebor.

END

View
Returning to Scornubel

Date: Summer 1992

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5 Ches [March] (DR 1360)
It is at the The Old Talking Owl Inn that the party meets two young adventurers looking for comrades. After talking with them at length, and Azorin decides he is comfortable with them, they agree to travel with the band.

The new members of the party are the Ranger Ruclose, and the Fighter Malathek (who is known to not be very bright). Both men are friends from childhood, and hail from the city of Berdusk, to the west. Malathek is noted to be very, very strong (18 90% old rules)

Party(24):
Lowkey Silverfang (Moon Elf Male LV 5 Fighter,
Ruclose (Human Male LV 1 Ranger),
Maythor Silversword(Human Male LV 1 Fighter),
Azorin Merrywith “Wolfriend” (Human Male LV 7 Ranger),
Malathek (Human Male LV 1 Fighter),
Kiltila Silversword (Human Female LV 1 Commoner)

WEATHER: Temperate, Winter
Terrain: Clemared, Grassland
Movement: Road x1 (Cleared), Road x1 (Grassland)
Movement Modifiers Possible: Moderate Snow x3/4

6 Ches
The party starts its westward journey towards Scornubel now, with their new comrades. The way is still covered with snow, and very cold, with no sign of spring. In fact, the air is so cold that it is noticed not much snow has fallen.

**Maythor’s birthday, age 21 years.

8 Ches
The party is ambushed by 9 hobgoblin’s. The hobgoblins are killed, but the party loses its new Fighter Malathek in battle. Azorin, knowing that he may be able to be Raised in Iriaebor, for the right price, decides the party (- Malathek) must turn around.

The party turns around, and heads back to the City State of Iriaebor.

10 Ches
The party reaches the city of Iriaebor, and goes to the great Temple of Selune. It is there that the party is able get Malathek Raised from the dead, after a very hefty price (Magical Dagger +3, Ring of Invisibility, 2 Potion’s).

The party is able to stay in the temples visitor’s chambers, in wait for Malathek to become better. They wait for him for the next 8 days, while trying to enjoy the sights of the city of Iriaebor when possible.

The party dumps its sled around this time.

WEATHER: Temperate, Spring
Terrain: Cleared, Grassland
Movement: Road x1 (Cleared), Road x1 (Grassland)
Movement Modifiers Possible: Moderate Snow x3/4

Note: The winter is still very cold, colder than normal, and it’s cold falls well into the Realms spring months.

20 Ches
The party travels north towards the trading town of Asbravn with the first merchant caravan of the end of winter. The caravan is about 30 carts in size, and is protected by 50 strong warriors, under the True Shield Coster.

22 Ches
Lowkey is attacked at night by a controlled guard, similar to the incidents he has had in the past. The party subdues him, and the merchant caravan commander has the guard arrested, and put under watch.

24 Ches
The caravan, with the party, reaches the trading town of Asbravn by nightfall. The caravan will stop here for a few days, but the party decides to continue traveling west, towards the river city of Berdusk.

The party rests at a local inn in Asbravn for the evening.

25 Ches

The party travels west towards Berdusk.

26 Ches
While beginng to wind down at camp for the evening, Ruclose fails his Saving Throw, and finds himself controlled, and compelled to kill the elf Lowkey. He attacks Lowkey, but the party is able to subdue the Ranger, but not very easily. The party watches him through the night.

27 Ches
Early that morning, Ruclose loses the controlling force, and is once again able to act under his own cognition. He remembers his activities the night before, but very vaguely.

29 Ches
The party reaches the river city of Berdusk, which is actually Ruclose and Malathek’s place of childhood. The party immediately begins to search the docks on the river for a barge or skiff running north towards Scornubel, as soon as the ice breaks.

The party finds a large river skiff named the “Rock Skipper”, with its captain Delegral Oshtack, willing to take them and their mounts for a fair price.

30 Ches
The party boards the skiff (barge), and its captain breaks the ice out of the docks, and sails her downriver towards the fabled City State of Scornubel.

1 Tarsakh of Storms [April] (DR 1360)
The part sails along with the barge the “Rock Skipper” towards the city of Scornubel.

5 Tarsakh
After almost 5 days on the barge, the “RockSkipper” docks at Scornubel in the morning. The party bids Captain Delegral goodbye, and heads through the complex and large city of Scornubel, towards Merith’s manor house.

After stopping to see Merith Veringstone, and dropping off Azorin and Kiltila, the rest of the band continues to travel north to the tower of the Wizard Moraken. He is unavailable, and they travel back to Merith’s manor house, and spend the day sharing stories with him.

That evening, the party, along with Merith travel to the Nightshade Tavern to see the locall bard Rachell Seranella, Kentar (Lowkey’s old comrade), and possibly other old friends.

Later that evening, in the Nightshade, Lowkey is attacked by an assassin with a poison blade. Lowkey escapes from the blade, but the northern Fighter Kentar is killed from the poison. The assassin is quickly killed before he can escape, but a new threat arrives, 2 Shades form out of the Shadow Plane. The Shades begin battle with many patrons of the tavern, as many others try to escape. Ruclose dives out one of the windows to escape certain defeat. Before the Shades can fully enter into battle with the party, and Lowkey, The Dark Warrior arrives under the darkness of one of the taverns tables. He commands the shades to leave upon pain of destruction, which they surprisingly do. He then tells Lowkey to go to Candlekeep to find the answers he needs. Afterwards, he was gone.

6 Tarsakh
The party rests at Merith’s manor house. They are visited later that day by the Wizard Morakin, and the strange, often bumble headed Wizard Demetrius. The wizards listen to the exploits of the party, and seem very interested in these followings of Lowkey. Eventually the wizards take their leave, and tell Lowkey to visit Morakin in 8 days.

7 Tarsakh
Maythor begins Level 2 Fighter training with Merith.

Ruclose and Malathek both train their Constitution (old rules).

The young human woman Kiltila moves to Rachel’s cottage for safety, and to have someone else interesting to talk to.

8 Tarskakh
Azorin takes leave of the party (- Azorin), in the need for more uncivilized lands to roam, explore, and spread good by destroying evil. He plans on heading towards Hills Edge, and further north, in hopes of possibly finding their old comrades riding towards Evereska. He says his goodbyes, and leaves.

Party (25):
Maythor (Human Male LV 2 Fighter),
Ruclose (Human Male LV 1 Ranger),
Lowkey (Moon Elven Male LV 5 Fighter),
Malathek (Human Male LV 1 Fighter)

10 Tarsakh
Maythor and Kiltila spend many nights together, in between his level training sessions. One such evening, at the Nightshade Tavern, Kiltila is asked to dance by a strange, handsome man, with a charmingly cold presence. She refuses, and Maythor is quickly struck with the idea that the man may be undead (vampire). He ponders what to do, but takes no action, and the stranger leaves them alone for the rest of the night…

14 Tarsakh
The party goes to Demetrius’s tower, as was requested by the wizards 8 days past. Upon arriving, Morakin asks the party to return, but leave Lowkey with them. The rest of the group obliges, and travels south towards Scornubel (4 hours walk).

Demetrius, acting not so bumble headed, casts a Teleport spell, and teleports himself, and Lowkey to the outskirts of the Sword Coast, right outside the fabled Faerunian library of Candlekeep.

Teleport Explanation:
As the crow flies, the distance from north Scornubel to Candlekeep is 400 miles. Demetrius can travel at least 90 miles with one Greater Teleport spell, which is 7th level. Since Demetrius can substitute 8th and 9th level spells to memorize Greater Teleport , he can travel to Candlekeep in 1 day (using 4 to 5 spells in one direction).

Demetrius brings the two inside, and has Lowkey shown to some quarters by some servants of Candlekeep. There he is told to stay, until Demetrius returns.

19 Tarsakh
Demetrius finally returns to pick up the stir-crazy Lowkey. They walk outside of Candlekeep, and Demetrius casts a Teleport spell again, to bring them to his study (in his tower).

NOTE: It is there that Demetrius tells Lowkey of the passages of phophecy he had found that seemed to point to Lowkey. Morakin and Demetrius believe (when Demetrius is not acting the fool) that is why the evil powers that follow wish him dead, because of some ancient prophesies that have to do with the ancient Mystral (The Orb of Wisdom) stole out of Evereska.

Teleport Explanation:
As the crow flies , the distance from north Scornubel to Candlekeep is 400 miles. Demetrius can travel at least 90 miles with one Greater Teleport spell, which is 7th level. Since Demetrius can substitute 8th and 9th level spells to memorize Greater Teleport , he can travel to Candlekeep in 1 day (using 4 to 5 spells in one direction).

It is at their return to Demetrius’s tower, that Demetrius presents Lowkey with a powerful item, a Magical Amulet of Protection. He tells him to wear it all the time, and never take it off, less the powers that follow him may be able to find him.

NOTE: Lowkey asks if the wizards could teleport his party to Evereska, to see if he could find out more information. They agree to teleport them to the outskirts of Evereska, for no charge. They also tell him to not waste his life carelessly, for it may be more important than he realizes.

SEE DM NOTES

Lowkey travels back on foot to Merith’s mansion to gather his party, and have them ready for travel via a Teleport spell the next day.

END

View
Entering_the_Greycloak_Hills

Date: Late Summer 1992

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20 Tarsakh of Storms [April] (DR 1360)

Party(25):
Maythor Silversword (Human Male LV 2 Fighter),
Ruclose (Human Male LV 1 Ranger),
Lowkey Silverfang (Moon Elven Male LV 5 Fighter),
Malathek (Human Male LV 1 Fighter)

WEATHER: Temperate, Spring
Terrain: (Not in Order) Cleared, Grassland, Badlands or Low Mountains
Movement: Trackless x1 (Cleared), Trackless x1 (Grassland), Trackless x3/4 (Badlands), Trail x1/2 (Mountains) Movement Modifiers Possible: Moderate Snow x3/4

The Wizards Morakin and Demetrius use Greater Teleport spells to transport the party, and their mounts (no pack horses) to the western outskirts of the land within sight of the mountains of Evereska, Lowkey’s home. After a series of successful teleports, the wizards wish them luck, and take their leave.

Teleport Explanation:
As the crow flies, the distance from north Scornubel to Evereska is 360 miles. Demetrius can travel at least 90 miles with one Greater Teleport spell, which is 7th level. Since Demetrius can substitute 8th and 9th level spells to memorize Greater Teleport, he could travel to Evereska in 1 day (using 4 spells in one direction).

Because the party was 4 characters with 4 mounts, it was more than Demetrius could handle with 1 Greater Teleport, so he would need to teleport 2 characters and 2 mounts first, then travel back with 2 teleport spells to bring the next group forward. This is a total of 8 Greater Teleports spells, and 16 Teleports spells (to go back and pick up the others). It would have taken 2 days of travel to do this back and forth, so this extra day has been lost to time…

^Demetrius / Morakin Teleports 4 characters/ 4 Mounts one way.

  • This is old 2nd Edition Rules, pre-House Rules*

Making their way north and east, the party encounters a patrol of 50 mounted elven warriors (with a couple Priests of Corellon, and 3 elven wizards). After the patrol finds the characters are friendly, and allies, they tell them of the large amounts of humanoid activity in the area that they have been sent to investigate.

Half of the patrol rides north towards the Greycloak Hills, and the other 25 stay with the party to make camp for nightfall. The leader of the elves with the party is named Dionysell Llellianeth, a Fighter Mage.

Ruclose, before nightfall, travels west to attempt to see a group of Orcs believed to be out there. He notices a group of over a 100 Humanoids (he believes), before being spotted by an orc patrol. He is able to retreat, and hide, before the orcs finds him. By nightfall, he finds his way back to the party and the elven warriors.

21 Tarsakh
The party with their elven patrol escort, ride north to the Greycloak Hills elven settlement of Eagle Watch Valley. They arrive by nightfall.

The party(25) meets the leader of the elves in Eagle Watch Valley, an elven male lord named Erlan Duisar. He is concerned about these outsiders, and begins to ask them many questions. He decides they are not suspect, and welcomes them to the vale.

The party is given the use of a small cottage, called Silverleaf cottage, on a small lake (Silverleaf Lake).

Ruclose is asked to travel with a patrol of elves from the vale, so they can use his ranger abilities in attempting to gain more knowledge of the humanoids in the area. The patrol’s leader is an elven female fighter named Kiirana.

22 Tarsakh

The party (-Ruclose) awaits at Silverleaf cottage, for their ranger companion to return.

The elven patrol, on elven war horses, with Ruclose, is attacked from the sky by 3 Wyverns. The wyverns are killed, but not before 5 of the elven warriors are killed.

The patrol, with Ruclose, returns to Eagle Watch Valley. Upon return, Kiirana asks the party to travel with her to find the location of the humanoids moving NW of Eagle Watch Valley. The party agrees.

Party(26):
Maythor (Human Male LV 2 Fighter),
Ruclose (Human Male LV 1 Ranger),
Lowkey (Moon Elven Male LV 5 Fighter),
Malathek (Human Male LV 1 Fighter),
Kiirana Thyanasys (Elven Female LV 4+ Fighter)

WEATHER: Temperate, Spring
Terrain: (Not in Order) Cleared, Grassland, Badlands or Low Mountains
Movement: Trackless x1 (Cleared), Trackless x1 (Grassland), Trackless x3/4 (Badlands), Trail x1/2 (Mountains)

23 Tarsakh
The party rides NW of Eagle Watch Valley, and finds the large orc trail leading west. It is believed the numbers of orcs (by Ruclose’s estimate) is around 200 strong, a mighty number, capable of laying waste to Eagle Watch Valley.

Upon finding the trail, the party is attacked by a lone elite orc. The elite orc is killed, and much information is gained from his belonging’s, including the name of the horde he belongs too, “The Bloody Fist”.

24 Tarsakh
The party follows the trail of orcs north for the day.

Before the end of the day, the party is leaving the Greycloak Hills. Kiirana wants to return to Eagle Watch vale to report to Erlan Duisar, and let him know the humanoids are moving north. By nightfall, the party makes it to the sight where they killed the elite orc the day before. Ruclose and Lowkey stay, and the rest of the party (Maythor, Malathek, and Kiirana) return to Eagle Watch Valley.

Maythor and Malathek stay at Silverleaf Cottage for the evening.

25 Tarsakh
After meeting a patrol of elves moving to follow the orc horde, Lowkey and Ruclose travel back to Silverleaf cottage to join their companions.

That evening, the party (-Kiirana) are brought to the Eagle Watch Valley Keep (an elven fortress, small, but well equipped, and built on solid foundations of huge trees, and rock). They are questioned by 3 High Lords of Evereska. The High Lords or very old and venerated members of the ruling clan of Evereska, and much revered. The party is questioned about what they know of this orc horde they followed, and about the information they gathered. The High Council members the party meet are the venerated and honorable Philantyres, Nelianaraneous, and Aglares (Field Commander in Evereskan Army).

After they meeting, the party decides they will travel NW again, in the location of the humanoid horde. The elven warrior Kiirana wishes to join them still.

26 Tarsakh
The party makes preparations to leave, and gets needed equipment, and rations, from the vale residents.

27 Tarsakh
The party rides out of Eagle Watch Valley, into the Greycloak Hills, NW.

28 Tarsakh
The party picks up the orc horde trail again, and begins to follow it out of the Greycloak Hills.

IMPORTANT NOTES:

The party that rode to return Cylindia home over a month ago, arrives in Evereska. The party was: MarcusLor Crownguard (Human Male LV 9 Fighter), Fallitherin (Elven Male LV 7 Fighter), Kerthavin (Elven Male LV 6 Fighter), Selespear (Elven Male LV 5,5 Fighter/ Wizard), Cylindia (Half Elven Female LV 3 Wizard), Kishara (Elven Female LV 1 Commoner), and 3 other elves.

Kerthavin and Selepear were killed on the very dangerous journey fighting numerous Trolls in a battle. The were buried somewhere in those uncivilized lands.

After arriving to Evereska, the Cormyrian Lord MarcusLor re-equipped himself quickly, and rides south, by himself, towards human lands again. The elves, in recognition of his efforts, provide an elven patrol of warriors to accompany him most of the way for his safety (though he would have traveled without them).

The old party friend Azorin Merrywith “Wolfriend”arrives in Eagle Watch Valley (unknown to the party, among a large pack of wolves.

END IMPORTANT NOTES

29 Tarsakh
The party is attacked by a lone Hill Giant (old rules) while passing through the foothills of the Greycloak Hills. Lowkey is wounded.

30 Tarsakh
The party arrives within sight of a very old human keep, nestled in the rolling hills NW of the Greycloak Hills. Kiirana knew of this keep, and thought it may house some humanoids. The party decides to try to investigate. Ruclose, reconnoitering the Keep, finds a well used trail (used by humanoids for sure) leading to the gates of the keep, on its western side.

At night, during camp, 2 Rust Monsters attack the group! After much metal is turned to rust, the creatures are killed.

*1 Mirtul * [May] (DR 1360)
The party, nestled in a well secured camp sight, makes plans to get inside the keep, and find out what is inside (knowing it is occupied).

*2 Mirtul *
Ruclose and Kiirana, the two most likely to succeed in checking out the Keep, sneak inside the Keep, and find it houses scores of orcs for the time being. They believe it is an outpost to a larger horde. While sneaking out (in daylight), they are seen by an orc
sentry, and attacked. Ruclose escapes, but Kiirana is killed in the battle outside the Keep.

Ruclose leads the orcs to the campsight where the party is awaiting. Battle ensues, and the party kills 6 orcs and a large ogre. The party(26) retrieves Kiirana’s body, and leaves the area, knowing the keep is still occupied by orcs.

3 Mirtul
As the party is moving SE towards Eagle Watch Valley, 3 elven griffon riders land nearby, to speak with the party and Kiirana, about what they have found. The party (- Kiirana) tells them, and lets them know that Kiirana fell in battle. The solemn griffon riders take her body with them, and travel SE.

4 Mirtul
The party(- Kiirana) continue to travel back SE to Eagle Watch Valley, and is well into the Greycloak Hills this day.

5 Mirtul
In the early morning, after breaking camp, the party (- Kiirana) makes contact with 10 Trolls! The party, knowing they could never defeat such a number of creatures, rides hard towards Eagle Watch Valley, with the Trolls following them.

The party makes it to Eagle Watch Valley, and warns the elves there of the Trolls following them. The party (- Kiirana) stands with a number of elven warriors, and fight the Trolls as their flaming arrows reign doom upon them. The Trolls are killed.

The group returns to Silverleaf cottage after the fray.

While looking for a local Priest of Corellon, the band meets with their old friend and companion Azorin “Wolfriend” Merrywith (who arrived less than a ride (ten-day) before. Azorin follows them to their cottage, and catches up with them in their recent exploits.

END

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Evacuation of Eagle Watch Valley

Date: Fall 1992

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6 Mirtul [May] (DR 1360)
Party(25):
Maythor Silversword (Human Male LV 2 Fighter),
Ruclose (Human Male LV 1 Ranger),
Lowkey Silverfang (Moon Elven Male LV 5 Fighter),
Malathek (Human Male LV 1 Fighter)

WEATHER: Temperate, Summer
Terrain: (Not in Order) Cleared, Grassland, Badlands or Low Mountains
Movement: Trackless x1 (Cleared), Trackless x1 (Grassland), Trackless x3/4 (Badlands), Trail x1/2 (Mountains)

At the cottage, the party rests, and a few of the members begin training for level increases.

~Ruclose trains for Level 2 Ranger with Azorin.

Maythor trains his Constitution (old rules).

Lowkey trains his Strength (old rules).

Lowkey finds a Half Elf Fighter named Girthil Almstillin, who’s primary weapon is the Battle Axe (Very rare amongst elf kind). Girthil agrees to train Malathek for Level 2.

~Malathek trains for Level 2 Fighter with Girthil & Lowkey.

During the next days, the party visit the local dances in Eagle Watch Valley for entertainment, and to get to know some of the local elves there. Lowkey meets a young elven maiden named Alicianna Shryleath, who takes a liking to him. They spend many days together when they are not busy.

20 Mirtul
Ruclose finishes his Level 2 Ranger training with Azorin.

Malathek finishes his Level 2 Fighter training.

Azorin leaves the band, to begin to scout the lands to the north for the elves. He is not a known figure in this area as a ranger, but the Valley places trust in his abilities to find information on the humanoids seeming to be flooding the area.

23 Mirtul
The group begins preparations to travel north to adventure, and find anything more about the humanoids plaguing these lands.

The party is joined by an Elven Fighter/ Rogue named Julianus Harkenwind, who is working for the Elven High Council, for the journey.

Party(27):
Maythor (Human Male LV 2 Fighter),
Ruclose (Human Male LV 2 Ranger),
Lowkey (Moon Elven Male LV 5 Fighter),
Malathek (Human Male LV 2 Fighter),
Julianus Harkenwind (Elven Male Fighter/ Rogue LV 3+/ 3+)

WEATHER: Temperate, Summer
Terrain: (Not in Order) Cleared, Grassland, Badlands or Low Mountains
Movement: Trackless x1 (Cleared), Trackless x1 (Grassland), Trackless x3/4 (Badlands), Trail x1/2 (Mountains)

24 Mirtul
While the party is making final preparations to leave, and stocking up on last minute items, Girthil Almistillin, the half elf who trained Malathek, lends Malathek his +1 Battle Axe for the adventure.

25 Mirtul
The party rides toward the keep that housed the humanoids, and where Kiirana died in battle. They are curious as to what is still finding haven there.

26 Mirtul
The party is attacked by a band of 7 hobgoblins. The hobgoblins are killed. The party knows that hobgoblins are very rare in these parts.

Late that afternoon, the party also finds the cave where the Rust Monsters, that attacked them a month past came from. Upon exploration, 2 Giant Scorpions attack Ruclose in a slim passageway. With help, the scorpions are killed, and the party finds over 3,000 gold worth of coin and items of worth!

27 Mirtul
The party continues to ride NW towards the Keep.

At midday, to the east of a large ridge line that separates them from the keeps location, the party hears large horns and rough trumpets. They also see a large dust cloud on the other side of the ridge.

The party wisely travels back the way they came, knowing the horns are from humanoids. Ruclose however, finds a place to hide his mount, and climbs to the top of the ridge line to see what waits on the other side. Ruclose sees in horror, on the east side of the ridge, in daylight (not preferable to humanoids), two huge orc armies. Each orc army totals over 2,000 humanoids (to Ruclose’s estimation), including ogres, trolls, and hill giants. The armies are meeting with another great sight, a huge Blue Dragon, and rider, which stands in the middle of the hordes. Ruclose watches, then wisely leaves, to regroup with his band.

The party rides hard towards Eagle Watch Valley to warn them of what Ruclose saw.

29 Mirtul
The party force marches to Eagle Watch Valley, leaving a lame mount behind. Before arriving in Eagle Watch Valley, while moving carefully through the Greycloak Hills, the party meets an elven patrol of 25 mounted elven warriors led by Patrol Leader Freason Giftsong. Upon hearing their story, he decides to ride his patrol (they are mounted on elven war horses) hard to Evereska, to alert the leaders there (The High Council and Hill Elders).

1 Kythorn [June] (DR 1360)
The party with the elven patrol, reaches the outskirts of Evereska. They move into the only guarded mountain pass that can enter its interior.

2 Kythorn
The party, with the elven patrol, are allowed entrance into Evereska from the guards guarding the pass. The patrol’s leader, Freason Giftsong brings the group through the beautiful elven vale to the inner circle of the city of Evereska, where the Chambers of the High Council are found.

IMPORTANT NOTE:
This is the party’s first time in the beautiful vale of Everska, except for Lowkey, who grew up there. The beauty of the vale is breath taking to humans, and it would take them many moons to get used to the unnatural beauty, and mystery surrounding the place. The elves live in beautiful houses built on the ground or in and around the giant trees that populate the land. It is a land of perfect forests, creeks, rivers, forests, and vineyards, all with perfectly tuned plant life all around. The land seems to sing to those unused to its dweomer. The elves that live here live in perfect harmony with their surroundings, and live in peace, knowing this may well be the safest lands in all Faerun.
END IMPORTANT NOTE

Outside the glorious chambers of the High Council, the party is approached by some of the elder elves, who lead the nation in its daily and future exploits. Upon hearing of the tale from Ruclose, they agree to have Eagle Watch Valley dismantled, and its peoples brought back to Evereska. Apparently, they had been planning for this eventuality. Word will be sent to the Vale by Magic.

The party is healed by Priests of Corellon, who are numerous, friendly, but very closed-mouthed to the humans in this area of the Valley.

The party decides to rest under the peaceful trees that evening, and ride to Eagle Watch Valley the next day.

3 Kythorn
The party rides through the lands of Evereska, and exit through the great mountain pass, which is the only way in or out that the party knows of. The pass is on the western most side of Evereska. A huge statue, of a hand holding a sword, guards it, or rather, denotes its location, and start. It is called The Sword of Corellon, and is thousands of years old.

5 Kythorn
The party rides hard north of Evereska towards the Greycloak Hills, and Eagle Watch Valley.

6 Kythorn
On the way to Eagle Watch Valley, the party runs into the large column of evacuating elves from that place. The number of elves is around 600, with elven horses, forest creatures, carts, and anything that can carry their personal belongings to safety. 400 dismounted and horse mounted elven warriors guard the column, ready for anything that comes in their way.

The party joins the column, and turns around towards Evereska, along with the column.

7 Kythorn
The column is joined by a 20 member patrol of female elven warriors, called the Sisters of Aluana. The Sisters are led by the female elven fighter Cylestia Lliranclear. They strengthen the columns defenses for the trip to Evereska.

END

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The_Battle_for_Evereska

Date: Winter 1992

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8 Kythorn [June] (DR 1360)

Party(28):
Maythor Silversword(Human Male LV 2 Fighter),
Ruclose (Human Male LV 2 Ranger),
Lowkey Silverfang (Moon Elven Male LV 5 Fighter),
Malathek (Human Male LV 2 Fighter)

WEATHER: Temperate, Summer
Terrain: (Not in Order) Cleared, Grassland, Badlands or Low Mountains
Movement: Trackless x1 (Cleared), Trackless x1 (Grassland), Trackless x3/4 (Badlands), Trail x1/2 (Mountains)

The party along with the caravan of elves and the elven army sent to ensure its safety, reach the foothills of the mountains of Evereska. The caravan turns east, to enter Evereska.

9 Kythorn
The caravan, and the party, enters Evereska with little difficulty. Upon reaching the ancient guardian of the vale, the statue of the The Sword of Corellon, the caravan splits into many smaller groups, traveling their own separate ways. Lowkey leads his comrades to his family ancestral home, in the Elvish Vale called Bluhavisti .

Note: The party’s temporary member, Julianus Harkenwind the elven Fighter/ Rogue, takes leave of the band at this time. The party now falls under the party heading.

The party is greeted in the elven community of Bluhavisti by many elves and old friends of Lowkey, and his family. At Lowkey’s family home, his able and trustworthy family elven manservant, Delerian Fareswood, meets them. The party rests for the night in their new tranquil surroundings, and decides to make plans at a later time.

10 Kythorn
The elven community of Bluhavisti begins making preparations for a large celebration for Lowkey, his comrades, and themselves for that matter.

During his movement around the community to find old friends and make anew old friendships, Lowkey finds a dwarven warrior, sitting upon a set of ale kegs. His name is Karnek, and he has spent many a day here in Evereska, but is ready to return to human lands, for the taste of steel. Lowkey befriends Karnek Stonefist, and finds the party an able ally.

Lowkey also meets his old Fighter trainer, from not to many years ago, named Garekelious Bristlinis. Garakelious is an older elven warrior, a hero to many in the Bluhavisti community, but retired now. He now spends his time perfecting his new art, the art of music, but is no afraid to raise the sword, or bow again, for an honorable cause for the elves.

11 Kythorn
Ruclose, slowly making his way through the elven community now, begins to look for someone to help him learn the Blind Fighting Feat.

~Maythor begins training for Level 3 Fighter under Lowkey.

12 Kythorn
With the help of Garakelious Bristlinis, Ruclose is able to find a veteran and amazing elven warrior on the nearby Evereska Training Fields. His name is Merigath Viatherian , and he was blind since birth, but still became a powerful warrior for the Elves. Merigath agrees to help Ruclose in the ways of Blind Fighting.

15 Kythorn
Lowkey has small party/ gathering with his comrades, and some personal friends of his at his family home. Those attending include the party, Shilsharana (Elthavarous’s mother), Lealana (Elthavarous’s sister), Elthianous (Elthavarous family keeper), Alicianna Shryleath (elven maiden from the Greycloak Hills), and Alicianna ’s family, including her father, mother, grand father, grand mother, far-father, and far-mother (uncle and aunt).

On this evening, two veteran elven fighters, wearing the armor and vestments of the honor guard of the high council, request him to be at the Evereska High Council by morning. Lowkey agrees, ashe doesn’t have much of a choice.

16 Kythorn
Lowkey rides his mount to the chambers of the High Council in Evereska city. These chambers are known to be steeped in mystery and power. There the Elven Lord Fallitherin Calathswood (Lowkey does not get along with Fallitherin it is known) greets him, and leads him to the chambers. Once inside, Lowkey is introduced to the 8 of the 12 members who are present. There, in the High Council chambers, with much consideration and the help from Fallitherin, the High Council tells Lowkey they have restored his family name to honor based on the deeds he has done. Lowkey could not be more ecstatic, and thanks them all.

Lowkey takes his leave of Fallitherin (after a gentleman’s goodbye, between two individuals who respect each other), and travels back to his home in the community of Bluhavisti.

20 Kythorn
Lowkey moves Maythor’s level training to the nearby warrior training grounds, where Ruclose, and Malathek are training.

22 Kythorn
Lowkey, Maythor, and Ruclose meet a female Half elf Figher/ Wizard name Sylvana Everstar. She is a member of the Sisters of Aluna, and a friend of the noble half elf Cylindia Goldmoon. She comes to join the warriors in their training.

26 Kythorn
Ruclose finishes his training with the unique elven warrior Merigath, and now has the Blind Fighting Feat!

At dusk, right as the party is packing up to leave the training area, Lowkey is attacked by a Shade, an evil being from the Shadow Plane. Lowkey, with the help of Karnek, is able to wound the Shade enough so it retreats back to the Shadow Plane.

Lowkey rides to the nearby Temple of Corellon for healing after the battle. He is healed, with no charge of course.

27 Kythorn
Maythor is continuing to train, under the tutelage of Lowkey, and now, Karnek.

Sylvana takes leave of the party to ride on patrol with a group of Sisters of Aluana.

28 Kythorn
Maythor completes level 3 training.

29 Kythorn
While Ruclose and Karnek are in the southern edge of the training grounds, they hear a wounded wolf in the mountains south of where they are. Knowing that is extremely odd, they move into the high mountain peaks mid afternoon to investigate. They make it high in the mountains, and find a wolf feathered with orc arrows (In Everska!!! That has never before happened!!!). They move swiftly back down into the vale to alert the elves, when the hear warning horns going off deep within the under-mountain passes. Moving towards those sounds, the two heroes’ find humanoids (orcs, ogres, etc…) swarming out of the guarded secret entrances to the vale from the secret mountain passages under Evereska. Karnek and Ruclose move to do battle. Karnek is badly wounded, and left for dead. Ruclose, outnumbered, takes Karnek’s axe, and runs into the Goldenleaf Forest in Evereska (the closest concealment). He is chased by a number of orcs. Within the forest, a number of Brownies come to the aid of Ruclose, confusing and harassing the orcs, and Ruclose is able to slay his pursuers, though he is badly wounded. One of the Brownies names was Deli, he was a friendly and helpful little guy.

In the vale, with the battle horns sounding, the characters Lowkey, Mathor, and Malathek mount their war horses, and ride through the training grounds, and do battle with the huge amounts of humanoids streaming from the southern mountain passes. They are not alone; hundreds of Elves, bred for battle against humanoids, join the fray. It is noted that Maythor and Lowkey single-handed kill an Ettin with their swords and a few mighty Lance blows. The hero’s in the battle also kill a few orcs before it is done (within minutes).

After the battle, the vale begins to unravel how this had happened, where it had never happened before over thousands of years.

He party returns to the Silverfang Manor to rest.

IMPORTANT NOTES:
Its enemies had never breached the Ancient Elven Kingdom of Evereska until this battle. Through the use of powerful Hallucinatory Magic’s, the Humanoid armies came in two secret elven tunnels, one on the south of the vale, and one on the north.

About 85 elves were killed. Upwards of 400 humanoids were killed in the battle. Though the numbers seem lopsided, the Elven Lords know it was just a tactic to let them know they are not invincible in their vale, that there may be evil insiders in Evereska, and it possibly was a reconnaissance of some sort.
END IMPOTANT NOTES

30 Kythorn
Ruclose leaves through the secret underground passages with two elven warriors to help them find where the humanoids came from, and how the group from the south came to Everwska. By midday, they are on the outside of the mountains, and following the tracks of about 200 humanoids from the night before east.

Lowkey knows he must leave soon, or else he bring more harm on the vale because of the strange evil that follows him. He decides to have a large elven celebration before he leaves. He begins to make preparations.

Lord Fallitherin Calathswood brings an Evereskan Honor Guard Fighter named Calaranak, and an elven wizard named Nekasil Phrianious to help him in case the Shades appear again.

1 Flamerule [July] (DR 1360)
Ruclose, and his two elven companions, meet his old friend Azorin Merrywith “Wolfriend” on the trail. Azorin is accompanied by a giant Wolf named Dakra. Azorin tells them the orcs came from the far north, and he had been tracking them for some time. They were part of a much larger force, about 6 days travel on foot, north of the Greycloak Hills. The four men (2 human, 2 elven) travel back to Evereska to alert the vale.

Maythor meets Sylvana, and a female elven companion Carecia on the local training grounds. Sylvana tells him of her want to travel with them to human lands when they leave. Maythor agrees to her for the band.

Note: Add party member Sylvana

2 Flamerule
Azorin and Ruclose arrive in Evereska, and travel to the Silverfang Manor.

4 Flamerule
Lowkey has his large elven celebration with many of his community friends. It is noted that his old quest focus Cylindia Goldmoon and her family come to the celebration.

The dwarf Karnek tells the band he wishes to travel with them when they ride form the vale.

Note: Add party member Karnek (Dwarf Male LV 6 Fighter).

END

View
Taking_Leave_of_Evereska

Date: Early Winter 1993

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5 Flamerule [July] (DR 1360)
Party(29):
Maythor Silversword (Human Male LV 3 Fighter),
Ruclose (Human Male LV 2 Ranger),
Lowkey Silverfang (Moon Elven Male LV 5 Fighter),
Malathek (Human Male LV 2 Fighter),
Sylvana Everstar (Half Elf Female LV 4/3 Fighter/ Wizard),
Karnek Stonefist (Dwarf Male LV 6 Fighter)

Travel with 4 War Horses extra as pack horses, and a pack pony (Karnek’s).

WEATHER: Temperate, Summer
Terrain: (Not in Order) Cleared, Grassland, Badlands or Forest
Movement: Trackless x1 (Cleared), Trackless x1 (Grassland), Trackless x3/4 (Badlands), Trackless x1/2 (Forest)

The party prepares to leave the vale of Evereska.

Lowkey travels to the northern elven villages of the vale, to say goodbye to his friend Alicianna Shryleath that evening. In that meeting, he is followed, and attacked by a Shade, one of the evil beings that has hounded him for the past year. Lowkey’s ally Azorin Merrywith “Wolfriend” also appears (having followed him) with the Great Wolf Dakra. In the battle inside Alicianna’s family home, the Shade is killed. Dakra, the great wolf, is also killed.

Lowkey, damage greatly, travels to the local Temple of Corellon for healing during the night. After being healed, he travels back with Azorin to his family home, where his party is gathering to leave the next day.

6 Flamerule
The party takes leave of the Silverfang family home, and rides to the entrance gate of Evereska where the ancient statue, The Sword of Corellon has been located for thousands of years. Their trip to the Western Heartlands civilized areas will bring them through the many hundreds of miles of uncivilized, and dangerous lands.

It is at the statue that a group of Sisters of Aluana, the elven female warrior group dedicated to the safety of Evereska meets them. They meet the party’s member Sylvana, and take her sword. This move is a sign of dishonor for Sylvana, and done because of her leaving their group in a time of need (by their code of honor). Sylvana is mentally broken over the affair, but decides o ride with the party to see the human lands anyway (which is what she has wanted to do for many years).

The party leaves Evereska.

7 Flamerule
After passing through the vale’s protective mountains, the Ranger Azorin meets the party. He gives the party, and the young Ranger Ruclose some advice, gifts Ruclose with his +1 Magical Long Sword, and takes their leave. Afterwards, the party turns south for the long, dangerous trek to civilized lands. Their trip will be mounted, but slow because of rough terrain and Karnek’s ponies.

9 Flamerule
Along the open plains, the party battles 8 gnolls. The gnolls are defeated, and the party travels on.

10 Flamerule
At dawn, before the party is done breaking camp, they are attacked by 3 wyverns. The wyverns are killed, but not before Karnek’s pack pony is killed in the battle.

12 Flamerule
Before dawn, while the party camped in a small grove of trees by a creek, they are besieged by 5 bugbears. The bugbears are killed, but Maythor and Sylvana are badly wounded. It is noted in this battle that Maythor was bathing himself in the crick when they were attacked.

Maythor and Sylvana are able to be healed partially be Healing Potions the party had secured before their trip.

13 Flamerule
Traveling through the broken plains, while heading south, the party meets a huge group of ogres, traveling north. The party’s original plan was to avoid the ogres, as they could outdistance them on their mounts. That plan is changed to battle, when the young, not so intelligent Fighter Malathek attacks the ogres.

The battle is conducted mostly mounted with charging lances, and arrows. Through wise battle techniques, the party is able to kill all 17 ogres while sustaining minimal damage. Only Malathek is seriously injured, being knocked unconscious from his wounds.

The group rides to find an area to rest for a few days, while they treat Malathek’s wounds. The party finds some ancient ruins on a hilltop overlooking the lands to camp in. A huge storm comes that evening, but the party finds shelter inside the ruins.

14 Flamerule
The party rests, and helps Malathek heal.

18 Flamerule
The party begins traveling south again, rested and recuperated. Malathek, not fully healed, is carried on a stretcher, tied between two War mounts.

19 Flamerule
The party comes within sight of the Hill of Lost Souls. They wisely travel past and don’t camp until it is far out of sight.

23 Flamerule
Still traveling the long trek south, Malathek is healthy enough to ride on his own (old unconscious rules).

24 Flamerule
The party reaches the Reaching river just to the west of the fabled Skull Gorge. They travel west along the river banks.

25 Flamerule
Along the banks of the Reaching river, the party battles a war party of 11 orogs, The orogs are killed, but once again Maythor and Sylvana are wounded badly. They really on their close proximity to the city state of Hills Edge to continue traveling, wounded.

26 Flamerule
The party reaches the small city state of Hill’s Edge and find rooms at the Aching Head Inn.

Lowkey finds a ride on the Barge “Rock Skipper”, owned, and captained by a human man named Delegral Oshtack. Lowkey actually traveled on this Skiff before, and it’s captain is an honorable merchant. The Barge will leave in 1 day. The passage amount is 125 gold coins for 6 individuals, and 10 mounts, a bargain.

27 Flamerule
The party boards the Barge “Rock skipper”, and sails downriver on it towards the famed city state of Scornubel.

30 Flamerule
The “Rock skipper” docks in the city of Scornubel. The party exits the barge and head into the city towards Merith Veringstone Manor house.

Maythor rides his war horse to Rachell Seranella’s cottage to meet with Kiltila Silversword. She has been staying there these past many months while the party was in the lands around Evereska).

1 Special Day (Midsummer’s Eve)
The party rests at Merith’s Manor, and is healed by the priest of Lathander (The Morning lord) Sultaner, an old member of The Scornubel Seven.

1 Eleasis [Aug] (DR 1360)
~Maythor begins Level 4 Fighter training under Lowkey and Merith at Merith’s manor.

~Malathek trains Level 3 Fighter with Karnek the Dwarf Fighter at Merith’s manor home.

~Ruclose trains Level 3 Ranger in the outskirts around Merith’s manor home. He is able to conduct the training by himself.

END

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The_Return_to_Cormyr

Date: Summer 1994

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Important Note:
Kevin was in the Army from early 1993 through the winter of 1997 and played when he would come back on leave. Some of these session notes have been lost to time, but they have been put here in the best recollection as possible. The days, and characters may be a bit vague, but the main events have been recorded.

18 Eleasis [Aug] (DR 1360)
Party(30):
Maythor Silversword (Human Male LV 4 Fighter),
Ruclose (Human Male LV 3 Ranger),
Lowkey Silverfang (Moon Elven Male LV 5 Fighter),
Malathek (Human Male LV 3 Fighter),
Sylvana Everstar (Half Elf Female LV 4/3 Fighter/ Wizard),
Kiltila Silversword (Human Female LV 0 Commoner).

Note: Karnek (Dwarf Male LV 6 Fighter), the Dwarf who traveled with the party from Everska, decides to take his leave of the party, and stay with the mounting mercenaries in Scornubel, to do battle along the Trade route to Waterdeep. Guaranteed battle with Humanoids is the prize for him to stay.

The party left off in the Western Heartlands of the north, in the city of Scornubel. MarcusLor had previously returned earlier to Cormyr, many months past.

Maythor trains Level 4 Fighter under the tutelage of Lord Lowkey, with the help of the retired Scornubel Seven Fighter Merith Veringstone. Training is conducted at Merith’s mansion in the northern suburbs of Scornubel.

Malathek trains Level 3 Fighter with the above characters, also at Merith’s mansion.

Ruclose trains Level 3 Ranger in the outskirts around Merith’s mansion. He is able to conduct the training by himself.

Kiltila is staying at the cottage of the Bard Rachell Seranella (Human Female LV 5+ Bard) of the Scornubel Seven. She had been staying with for some time as the band traveled through the Elven land of Evereska the last few months.

The following notes are the rumors crossing the lands from the cold north across to the inner sea:

>Stories of huge bands of orcs and other humanoids are moving through the north in organized bands. They have been met in force by armies and mercenaries from the northern lands. These types of hordes have not been seen for over 100 years.

>The Humanoid raids include skirmishes around the Sword Coast and Western Heartland city states of [[Baldur’s Gate | Baldur’s Gate]], Eltural, and Triel.

> Boarskyr Bridge has been lost to humanoids and the trade route to Waterdeep by land has been shut down. Because of the upcoming winter, it is said that the rich city states of the land will march on Boarskyr Bridge by spring.

>The cold and arid summer is leading into a very cold winter in the north. Crops are low and herds are thin. Disease seems to be a small problem in outlying communities.

>An army totaling over 1,500 mercenaries is said to be defending the city of Waterdeep southern hostel, The Way Inn.

>An Army to battle the raging humanoids of many Mercenary Companies is being raised in Scornubel.

The party can account for the last rumor as being true; the loss of Boarskyr Bridge. Scornubel hosts at least 500 mercenaries from many lands preparing for the march noth, and the number is growing quickly.

WEATHER: Temperate, Late Summer
Terrain: Cleared, Grassland, or Badlands Movement: Road x1 (Cleared), Road x1 (Grassland), Road x1 (Badlands).

The terrain is subject to change in the party’s travels.

18 Eleasis [Aug] (DR 1360)
Lord Maythor finishes his Level 4 training. The party begins preparations to travel to the Kingdom of Cormyr. They first arrange travel on a Barge that will bring them, and their mounts, to the city of Berdusk.

20 Eleasis
The party bids farewell to their friends, the former members of the Scornubel Seven

21 Eleasis
The party boards the barge they paid for travel to Berdusk, and the Barge leaves port from Scornubel.

WEATHER: Temperate, Late Summer
Terrain: River
Movement: River travel upriver by Merchant Barge.

28 Eleasis
After 7 days of river barge travel, the party disembarks the barge at the city of Berdusk, Ruclose and Malathek’s old home. They plan to travel towards Asbravn and Iriaebor the next day.

WEATHER: Temperate, Late Summer
Terrain: Cleared, Grassland
Movement: Road x1 (Cleared), Road x1 (Grassland)

29 Eleasis
The party begins mounted movement toward the city states of Asbravn and Iriaebor. If the party made any hostile contact along the road, it has been lost to these records.

5 Eleint [Sep] (DR 1360)
The party reaches the City State of Iriaebor.

6 Eleint
The party leaves the city of Iriaebor and travels east towards the city state of Easting.

7 Eleint
The party battles 4 mounted warriors traveling west along the trade route. It is noted the Lowkey was hidden using his Ring of Invisibility. While Maythor spoke to the band, which was noted to be not verbally friendly, Lowkey thought he saw a hostile act and fired an arrow at their leader. Forced into battle, the party kills 3 of the Fighters, and sends the last one off west with his mount, but none of his equipment. The action by Lowkey was noted as not a good act.

8 Eleint
The party reaches the small city state of Easting, built on the junction of 2 trade routes. It safety is much dependent on mercenaries, and larger, more powerful city states, like Iriaebor.

Inside a local tavern, the party hears of the murder of a farmer and his family in a northern village. The party decides to investigate the murder, and upon traveling to the farm, find mounted tracks, not from the town guard, going into the northern hills. The party decides to track and follow using Ruclose’s ranger tracking skills.

9 Eleint
While following the tracks through the night, and into the day, the party is ambushed by bandits, lead by two Zhentarim (the party assumes by the items they find afterward). The party is hit by a fireball in the beginning rounds, but battle through and kills the aggressors. The party’s fighter Malathek is killed!

12 Eleint
The party gains some healing in Easting. Knowing the Raising Malathek from the dead is out of their power with what they have and where they are at, they bury Malathek in a local cemetery in a somber funeral.

Party(31):
Maythor (Human Male LV 4 Fighter),
Ruclose (Human Male LV 3 Ranger),
Lowkey (Moon Elven Male LV 5 Fighter),
Sylvana (Half Elf Female LV 4/3 Fighter/ Wizard),
Kiltila (Human Female LV 0 Commoner).

WEATHER: Temperate, Fall
Terrain: Cleared, Grassland
Movement: Road x1 (Cleared), Road x1 (Grassland)

14 Eleint
The party takes their leave of the city of Easting and travel mounted east towards the city of Priapurl.

17 Eleint
The party arrives in the city of Priapurl. They decide to travel through the city, knowing Priapurl holds many dangers for traveling adventurers they do not want to encounter. They continue east towards the city state of Elversult.

19 Eleint
The party arrives in Elversult and stays the evening.

20 Eleint
The party travels north towards the Dragonmere southern coastal city of Ilipur.

21 Eleint
The party reaches Ilpur, and settles in for the night at a local Inn.

22 Eleint
The party searches the ships docked at Ilipur’s port to find travel north to Cormyr. They find a merchant galley, “The Silver Hawk” that will take them to Suzail, for a hefty sum. The party agrees, and prepares to leave, with their mounts, aboard the galley the next day.

23 Eleint
The party boards the merchant galley (“The Silver Hawk”). The galley leaves port and travels north across the sometimes-dangerous Dragonmere Sea, towards The Kingdom of Cormyr’s capital Suzail, the seat of King Azoun IV.

26 Eleint
The galley “The Silver Hawk” docks late in the day in the Cormyrian Capital of Suzail. Upon arriving, tThe party disembarks and begins to look for Duke MarcusLor Crownguard’s Keep, Crownguard Keep.

By late nightfall, the party finds Crownguard Keep, and is allowed entrance by his brother, DerekLan Crownguard.

The party finds the brother not as they would guess, being MarcusLor’s brother. DerekLan is found having a party with rich young noblemen and noblewoman, and is not interested in the adventuring party. He tells them that MarcusLor has not been there for some time, and is located at Castle Crag.

The party travels through the night to the Silversword Manor House in the Cormyrian village of Nestiir.

27 Eleint
The party arrives at the old Silversword manor house, and are greeted by an ecstatic Falcren Silversword II, whom is Maythor’s father, Maythor’s sister, Niella Silversword, his Grandmother, Yntilla Silversword, and the Silversword Constable Vesra Noolaren.

NOTE: The Silversword family has a long history with the Obarskyr’s, the ruling family in the Kingdom of Cormyr, and was once the High Vidame (High Lord) of the southern part of the Kings Forest and the many of the villages in that area. Through many generations, other noble families were granted control over those areas. Now, the Silversword name is just a Vidame Title “By Letter”, and lord of the King’s Forest by virtue, not land ownings. The Silversword family came to fame 16 generations past under the mighty warrior Enthor Silversword.

28 Eleint
The party rests at Silversword manor. That day, Lord Maythor asks the young Kiltila to marry him. She agrees! The two begin to plan a wedding, under a Cormyrian Magistrate, in the next ride.

5 Marpenoth
Lord Maythor and Lady Kiltila marry in the back courtyard of Silversword Manor, by the small lake to its north. There is much celebration, and Lowkey gives Lord Maythor his Magical +1 Attack, +2 Damage Long Sword as a gift!

END

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The_Finding_of_the_Outsiders

Date: Winter 1994

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6 Marpenoth [Oct] (DR 1360)

Party(32):
Maythor Silversword (Human Male LV 4 Fighter),
Ruclose (Human Male LV 3 Ranger),
Lowkey Silverfang (Moon Elven Male LV 5 Fighter),
Content Not Found: sylvana-everstar-1 (Half Elf Female LV 4/3 Fighter/ Wizard)

WEATHER: Temperate, Fall
Terrain: Cleared, Grassland,
Movement: Road x1 (Cleared), Road x1 (Grassland)

The band prepares to travel north to Castle Crag. Kiltila Silversword stays behind at the Silversword Manor House with her new father in law, Falcren Silversword II.

7 Marpenoth
After all preparations are made, the party leaves along the eastern trade route, Calantar’s Way, from Suzail to Castle Crag, mounted.

11 Marpenoth
The party passes through the great Cormyrian city of Arabel en-route to Castle Crag.

13 Marpenoth
The party reaches Castle Crag, and is allowed entrance, once it is known and proved that Maythor is of Cormyrian noble birth. Inside Castle Crag, Maythor finds his older brother, Morthrou Silversword, who has been a High Blade in the Cavalry Kadrath here for nearly 4 years, and stationed elsewhere for a total of 7 years in the Purple Dragons. High Blades lead 10 Purple Dragons

Maythor and Morthrou spend the next day together, as the rest of the party awaits Duke MarcusLor Crownguard who is out on patrol in the Stonelands with a Purple Dragon attachment.

The party also meet the Castle Crag’s Commander, Constal and Earl, Delmanton Blightguard. They also meet his second in command, Mandarek Ravensclaw (Duke by birth) who handles most of the daily affairs at the castle, and the castle War Wizard, Naragon.

The party finds out that 4 humans with strange skin color, facial features, and speaking a strange language, were brought in by a patrol some days past. The 4 humans could not speak common, but what the leaders of Castle Crag could decipher was that they came from a strange gate, far north in the Stonelands.

The 4 outsiders, as they are called, escaped from Castle Crag about 4 days past, and MarcusLor road with the patrol to try to track and find them.

15 Marpenoth
Duke Lord MarcusLor returns with the patrol of Purple Dragons with the 4 human outsiders in tow. The party greets Duke Lord MarcusLor happily, and they celebrate their reunion at The Warriors Tavern, the only tavern in the Keep.

16 Marpenoth
Under a small guard this time the outlanders escape once again. They are very skilled in unarmed combat and in moving by foot quickly and silently. This time, they kill one Purple Dragon on their escape.

Party(33):
Maythor (Human Male LV 4 Fighter),
Ruclose (Human Male LV 3 Ranger),
Lowkey (Moon Elven Male LV 5 Fighter),
Sylvana (Half Elf Female LV 4/3 Fighter/ Wizard),
MarcusLor (Human Male LV 9 Fighter),
Morthrou (Human Male LV 3 Fighter).

Party Additions: Lord Morthrou, Maythor’s brother, joins the band and gives up his enlistment in the Purple Dragons to adventure for fame and fortune with his brother. Earl Delmanton gives him permission to leave the Purple Dragons with honor on such short notice after 7 years of service.

The party is asked by Earl Delmanton to find the outsiders, and bring them back to Castle Crag without harming them. The party agrees, and with a reunited MarcusLor and Maythor’s brother Morthrou, they ride out of Castle Crag in the morning.

The party is able to pick up the trail of the outsiders using Ruclose’s ranger skills.

WEATHER: Temperate, Fall
Terrain: Mountains, Badlands
Movement: Road x3/4 (Mountains), Trackless x1/4 (Mountains), Trackless x3/4 (Badlands)

18 Marpenoth
After passing through the highest points of the mountains along the trade route, the party heads NW off the road into the rolling hills and badlands of the beginning of the Stonelands.

Later in the day, the party hears loud grunts and yells over some rock outcroppings. Upon investigation, they find 2 of the human outlanders hiding from 5 hill giants, who are trying to find them.

The party battles the hill giants (old rules), and kills them. Not without cost, the party is badly wounded in the battle. The 2 female outlanders approach the party, and without knowing a common language, they show they are willing to come with them.

The party begins to travel back to Castle Crag. On the route back, the party recognizes the Outlanders are not evil; rather, they are friendly, but scared.

21 Marpenoth
The party, with the Outlanders, enter Castle Crag. Lord Mandarek quickly and forcefully arrests the Outlanders, much to the dismay of the party. Lord Mandarek is not happy that the 2 males were not brought with and holds the party mostly responsible.

The party(33) stays at Castle Crag, ensuring that the females are not harmed. Earl Delmanton takes the party’s advisement, and eases the treatment of the females.

In the next few days, Ruclose befriends the warrior of the two, and gets her name as Sharshien. The other Female, named Thelis, is apparently some type of spell caster, without abilities, so it is surmised she may be a Divine Spell caster, with no attachment to her Deity. Thelis makes a map in the dirt one day for Ruclose of where she remembers the gate they came from is, about 8 days north dismounted in the Stonelands.

Ruclose also determines the murder of the Purple Dragon was not done by the females, but by their 2 male companions. This was also determined by spells detecting truth previously cast upon them on their initial capture.

25 Marpenoth
A contingent of 3 War Wizards arrive from the city of Suzail to question the outsiders.

26 Marpenoth
Ruclose and Sylvana, having developed a closer relationship over the last 2 months, are Charmed (powerful Charm Monster spell) by a woman visiting them in the rooms they stay in the upper floors of Castle Blade. The woman tells them they must take the Amulet that Lowkey (Amulet of Protection from Detection, given to him by the wizard Demetrius) wears around his neck, and give it to her when she returns in 2 days.

Note: The party, and Castle Crag for that matter, knew there where strange events afoot, as the dogs at Castle Crag have been howling and barking uncontrollably at night.

Over the next few days, Ruclose and Sylvana are unable to steal Lowkey’s Amulet.

28 Marpenoth
The party makes preparations to leave Castle Crag. Their plan is to head south to Arabel and possibly Suzail.

Ruclose and Sylvana leave the gates of Castle Crag at dusk, and travel down the winding road in hopes of telling the woman when she arrives that they were unable to get the Amulet. They intend on serving their new found friends needs, but also know that Lowkey’s only hope of survival against the evil that follows him is the amulet she asks for.
It is a very powerful moral dilemma for the two characters.

Because of that powerful dilemma, the characters are able to break from the Charm spell. It is surmised that if the charm would have been handled different by the caster, it could have been looked as not a moral dilemma, but in this case, it wasn’t. Sylvana and Ruclose are free of the charm Spell, and the woman never appears to them.

While Ruclose and Sylvana were outside the castle, 2 Purple Dragons on guard on the upper walls are murdered horrifically by something amidst all the dog barking around the Keep. It is believed the murders were probably the doings of the woman who charmed Ruclose and Sylvana. The Castle goes on high alert.

Ruclose and Sylvana are able to return to Castle Crag before it is locked up. While outside Castle Crag, Ruclose and Sylvana came up with a plan to rescue the Outlanders. Both Ruslose and Sylvana know the 2 female Outlanders are being held against their will, and committed no crime.

29 Marpenoth
Lowkey, Maythor, and Morthrou leave Castle Crag, accept for MarcusLor, who will stay for a while longer. Ruclose and Sylvana tell the party they will catch up after they do some needed things.

That night, under the cover of Sylvana’s Invisibility spell, Ruclose is able to sneak into the prison cells of Castle Crag and free the 2 human outlanders. He has to knock 2 Purple Dragon prison guards out to accomplish this. Sylvana waits on the trade route, at the base of the winding road to Caste Crag. Under the cover of darkness, Ruclose and the 2 female Outlanders are able to sneak through the gate of Castle Crag and move to safety.

Soon afterward, a party of Purple Dragons rides out the gates in search of the escaped prisoners, with MarcusLor and Mandarek in the lead. They find Sylvana on the road, awaiting Ruclose with 4 mounts. She is captured, but not imprisoned, under guidance by MarcusLor. Mandarek, who is also with, would have captured and imprisoned her, and this leads to a heated verbal disagreement between the two men.

Sylvana tells the men of their wish to free the Outlanders. They also know that Rusclose is heading south with the Outlanders to meet up with the party in Arabel. Bringing Sylvana with them, the party of Purple Dragon’s with Mandarek and MarcusLor, make their way to the city of Arabel.

END

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Breaking_Good_Laws_To_Do_What_Is_Good

Date: Summer 1995

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1 Uktar [Nov] (DR 1360)
The first group to leave Castle Crag, consisting of Maythor Silversword, Lowkey Silverfang, and Morthrou Silversword reach the city of Arabel, and find rooms at the The Knight of Arabel Inn. They await the arrival of the rest of the band.

Near Castle Crag, Ruclose watches as a band of Purple Dragons, including Duke MarcusLor Crownguard, and Orion Mandarek Ravensclaw, and Sylvana Everstar, ride SW along the road towards Arabel. Ruclose knows they are looking for him, as he watches from a safe hiding place along the road.

2 Uktar
Ruclose, with the two outlanders Sharshien and Thelis, are able to sneak in to the Cormyrian city of Arabel under the noses of the Purple Dragons. They do not go to their bands meeting place, but rather find a room at the Flying Griffon Inn.

4 Uktar
Ruclose and the outlanders are found in the Flying Griffon Inn and arrested under Cormyr law. The three of them are brought to the Lords Hold, on the northern side of the city, and put in separate cells, under the watchful eye of Purple Dragons and a few War Wizards.

5 Uktar
Duke Lord MarcusLor speaks with the Lord of Arabel, the wise retired adventurer and friend of Azoun Obarskyr IV, King of Cormyr, the Lady Myrmeen Lahl. After hearing the whole story, and taking it under advisement with her advisors, she allows the prisoners to be released under MarcusLor’s care. This provides much friction between the party and Lord Mandarek, who views the party as aiding possible enemies of the Kingdom of Corymyr.

6 Uktar
The party finds more rooms at the Knight of Arabel Inn, and begins preparations for their next move, most likely the city of Suzail.

That evening, while Ruclose, Sylvana, and Morthrou make small talk in one of the rooms (the others are in their rooms or in the tavern), a visitor appears. The visitor is the woman who charmed Ruclose and Sylvana. Knowing the party is in danger, they quickly make a move to protect themselves as combat ensues. They quickly discover it is not a woman they are confronting, but rather a Succubus! Ruclose is able to throw out the DERKTOW coin before he and the others are overtaken by her powerful Charm spell.

The next round, the Succubus wraps her wings around Sylvana and gives her it’s kiss of death. Afterwards, now moving towards Ruclose, the Dark Warrior appears behind the Succubus. Within 1 round he kills the demon. Many of the other party members arrive in the hallway to find out what all the commotion is about, and make it in time to watch the Dark Warrior take his payment, as he always does. He grabs the lifeless body of Sylvana, and disappears.

The party is of course unable to stop him, and spend the rest of the evening explaining to the Purple Dragons and the Magistrates of Arabel what happened that night at the Knight of Arabel Inn.

7 Uktar
Ruclose, needing to train for the level he has gained in Ranger, is able to find the Ranger Coregan Desmith with the help of Myrmeen Lahl. Coregan is a Ranger who calls Arabel his home, but is rarely there. He is most likely found helping the Purple Dragons navigate through the broken Stonelands to the north.

8 Uktar
~Ruclose begins Level 4 Ranger training, in the outskirts of the civilized areas of Arabel with the Ranger Coregan.

The rest of the band stays at the inn or the Lords Manor of Arabel (MarcusLor), while waiting for their party member, Ruclose, to finish his training.

15 Uktar
Ruclose completes his level training.

The party begins travel to Castle Crag there they will pick up some more companions, and travel to the Stonelands. There, they hope to find the outsiders gate before winter sets in.

Party(34):
Maythor Silversword (Human Male LV 4 Fighter),
Ruclose (Human Male LV 4 Ranger),
Lowkey Silverfang (Moon Elven Male LV 5 Fighter),
MarcusLor Crownguard (Human Male LV 9 Fighter),
Morthrou Silversword (Human Male LV 3 Fighter)
Thelis (Outlander Human Female LV 5+ Priest (?)),
Sharshien (Outlander Human Female LV 5+ Fighter)

WEATHER: Temperate, Fall – Winter
Terrain: Mountains, Badlands
Movement: Road x3/4 (Mountains), Trackless x1/4 (Mountains), Trackless x3/4 (Badlands) Movement Modifications Possible: Moderate Snow x3/4,
Deep Snow x1/4

17 Uktar
The party stops by Castle Crag for the evening to pick up individuals working for the crown that will travel with them, in the hopes of finding the gate to the north of the Kingdom of Cormyr. This group includes Lord Mandarek, the High War Wizards Selgaunt, a Priest of Tyr (Malagan Neersven), and a junior member of the War Wizards (Pharalyx Gorenstone).

Party Attachments:
Mandarek Ravensclaw (Human Male LV 9+ Fighter),
Selgrant (War Wizard, Human Male LV 6+ Wizard),
Pharalyx (War Wizard, Human Male LV 3+ Wizard(?),
Malagan Neersven (Human Male LV6+ Priest (Tyr))

18 Uktar
The party moves north into the Stonelands into a bitter front of cold and inhospitable winter, in an desolate land. The party is mounted, with about 4 war horses for pack horses.
Their plan is to follow the trade route north through the mountains, and then after passing through the mountains, to head NNW towards the great Anauroch desert.

21 Uktar
In the morning, not far into the Stonelands, the large party is besieged by a huge party of Trolls, about 14 in number! The battle is fierce, and every party member is seriously injured, with the exception of Lowkey, who is uninjured. The young War Wizard Pharalyx, Lord Manderek, and the outsider Sharshien are killed. The party must travel back to Castle Crag.

24 Uktar
The party reaches Castle Crag, and Earl and Constal Delmanton Blightguard makes arrangements with the High Priest Polmareck of Chauntea, in Arabel, for powerful Raise Dead Spells to be cast. Polmareck is the only priest in northern Cormyr willing to cast such a powerful spell at the beckon call of the Purple Dragons.

The War Wizard who was killed is not Raised in Arabel, but rather will be brought back to the city of Suzail for a proper burial.

26 Uktar
Lord Mandarek, and Sharshien are Raised from the dead by Polmareck, the high Priest of Chauntea in Arabel. The crown pays the price apparently.

The party awaits at Castle Crag for the band to be reestablished, and the trip to the Stonelands to begin again.

Party(35):
Maythor (Human Male LV 4 Fighter),
Ruclose (Human Male LV 4 Ranger),
Lowkey (Moon Elven Male LV 5 Fighter),
MarcusLor (Human Male LV 9 Fighter),
Morthrou (Human Male LV 3 Fighter)
Thelis (Outlander Human Female LV 5+ Priest (?)),
Sharshien (Outlander Human Female LV 5+ Fighter)

Attachments:
Mandarek (Human Male LV 9+ Fighter),
Naragon (Tier 2 War Wizard, Human Male LV 9+ Wizard),
Malagan Neersven (Human Male LV6+ Priest (Tyr))

WEATHER: Temperate, Winter
Terrain: Mountains, Badlands
Movement: Road x3/4 (Mountains), Trackless x1/4 (Mountains), Trackless x3/4 (Badlands) Movement Modifications Possible: Moderate Snow x3/4, Deep Snow x1/4

1 Special Day (Feast of the Moon)

2 Nightal [Dec] (1360)
The party is once again ready to ride into the Stonelands, minus one War Wizard. Lord Mandarek is more determined then ever to succeed. The party rides from Castle Crag north into the Stonelands.

7 Nightal
A battle with numerous humanoids traveling west ensues. The party is victorious with minimal damage. The party continues to travel north.

END

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The_Bandits_of_Eveningstar

Date: Winter 1995/ 1996

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12 Nightal [Dec] (DR 1360)
Party(35):
Maythor Silversword (Human Male LV 4 Fighter),
Ruclose (Human Male LV 4 Ranger),
Lowkey Silverfang(Moon Elven Male LV 5 Fighter),
MarcusLor Crownguard(Human Male LV 9 Fighter),
Morthrou Silversword (Human Male LV 3 Fighter)
Thelis (Outlander Human Female LV 5 Priest (?)),
Sharshien (Outlander Human Female LV 5 Fighter)

Attachments:
Orion Mandarek (Human Male LV 9+ Fighter),
Naragon (Tier 2 War Wizard, Human Male LV 9+ Wizard),
Malagan Neersven (Human Male LV6+ Priest (Tyr))

The party has met limited resistant to this point. It is believed they are close to where the gate should be, but the outlanders are unable to help any further in pinpointing where the gate is. Lord Mandarek is very much at odds with the party, and not trusting Lord MarcusLor’s judgment (though not saying so), or most of all, Lowkey’s judgment!

Bad weather is beginning to creep into the Stonelands, and the whole party knows that they do not want to be caught there in heavy snow, which frequents theses badlands. The party decides to turn back, or most of the party does. MarcusLor will personally let the King know they were unable to find the gate, and will try again in the Spring.

15 Nightal
The party battles some ogres and a small number of orcs, which they able to defeat easily.

21 Nightal
The party reaches Castle Crag, and loses their attachments from the Kingdom of Cormyr.

Lord MarcusLor reports to Earl Delmanton Blightguard and tells him they were unable to find a gate. He also composes a letter to be sent to Azoun Obarskyr IV, King of Cormyr, relaying there inability to find the gate. Delmanton is not surprised, and wishes the party luck, and tells them that he harvest’s no hard feelings from the past actions of the party at Castle Crag. He knows that many of their members did what they thought was right.

Party(36):
Maythor (Human Male LV 4 Fighter),
Ruclose (Human Male LV 4 Ranger),
Lowkey (Moon Elven Male LV 5 Fighter),
MarcusLor (Human Male LV 9 Fighter),
Morthrou (Human Male LV 3 Fighter),
Thelis (Outlander Human Female LV 5 Priest (?)),
Sharshien (Outlander Human Female LV 5 Fighter)

WEATHER: Temperate, Winter
Terrain: Cleared, Grassland,
Movement: Road x1 (Cleared), Road x1 (Grassland)
Movement Modifications Possible: Moderate Snow x3/4, Deep Snow x1/4

22 Nightal
The party leaves Castle Crag for the Cormyrian city of Arabel.

25 Nightal
The party reaches Arabel, and take up rooms at the Flying Griffon Inn. After arriving, Duke Lord MarcusLor is summoned by the Lord of Arabel, Myrmeen Lahl. In that meeting, he finds out that a band of powerful bandits is operating out of the north side of the Cormyrian town of Eveningstar. A local noble High Vidame Hallas Delaman would like an adventuring party to attempt to find them, and take care of the problem.

Duke Lord MarcusLor agrees to help the Lord. The party prepares to travel west towards the town of Eveningstar.

28 Nightal
The party leaves mounted towards the Cormyrian town of Eveningstar.

30 Nightal
The party arrives in Eveningstar and settle in for the evening. Before settling in, they meet briefly with the Herald of Eveningstar, Lord Tzin Tzummer (Human Male) who is the acting lord, standing in for the appointed Lord by King Azoun IV, Teassaril Winter .

1 Hammer [Jan] (DR 1361)
The party travels north out of Eveningstar and meet High Vidame Hallas Delaman at his Manor Home in the village of Thren Hills. They are given whatever information he has about the bandits, including their possible location, who they are, and what they prey on. He believes they work for the Zhentarim.

The party believes they can handle the mission, and make preparations to leave for the bandits stomping grounds.

2 Hammer
The party makes way for NNW out of the civilized areas of Eveningstar.

3 Hammer
Following the information that High Vidame Hallas Delamon gave to them, the party’s ranger, Ruclose, is able to pick up some old tracks in the frozen snow, that may be their enemy.

6 Hammer
Following tracks, and some movement of mounted men a days past, the party comes upon a wood palisade, hidden in the foothills, south of the mountains that govern Cormyr’s northern border. The party believes it is the bandit hold they seek. The hold is about a days ride NW of the Haunted Halls.

7 Hammer
Battle ensues early in the day, and the party is able to break-in through the gate of the palisade using Invisibility and trickery. The party battles numerous male bandits and a few of their powerful leaders, one being a powerful wizard able to cast the Fireball spell.

The party, through melee and ranged combat, are able to kill most of the bandits and their leaders, but in the process set the palisade a fire. Many treasures were lost in the blaze, but Lord Maythor is able to escape with the Plate Armor that belonged to the bandit leader, which would later become his (Field Plate +1).

The party gathers its belongings, and what they could scavenge from the battle, and travel towards Eveningstar.

9 Hammer
The party passes a large patrol of Purple Dragons sent to investigate the large fire that was seen in the area NW of the villages around the city of Eveningstar. The party explains it was once a bandit hold, and gives them the location of where it was. It is at this time the party tells the patrol their name is the the Covenant of the Sword ( see Covenant of the Blade)!

The party continues to travel towards Thren Hills.

10 Hammer
The party arrives at the Manor Home of High Vidame Hallas Delamon in the village of Thren Hills, and tells him of the bandits demise. He congratulates them, and tells them there achievements will not go unrecognized in these areas, and they will always be welcome t his home.

11 Hammer
The party rests in Eveningstar for the day, but prepares to move east to the Cormyrian city of Arabel in the next few days.

END

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